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v0.1.3
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Added strike prompt for enemies in the overworld
Break prompt no longer appears when you don't have the axe
When moving from a local save to a steam account (with the steam playtest version), save data will be migrated.
Temple woods intro was sped up
Flame spark does more damage
Stone Guardian and Lazulite heart has less defence
Lots of code was refactored for the Party menu
Certain days can now be reserved (You can't pass the time normally, which would previously cause softlocks)
Fixed a softlock when sleeping on november 1st
Reorganized game files (doesn't make a diffrence)
Slight changes to the save format, implemented a save migration system in cases of such changes
Fixed an issue where the vein network map would presist when it shouldn't
Small dialog fixes and additions
Mira will now look towards the thing she interacts with
Daze now starts at level 14
Turns end 0.2 seconds faster
Lots of other small fixes
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