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PokeWidget 1.5
This one installs over 1.4 and keeps your widgets. No uninstall, nothing to set up again — the painful part was 1.4.
Thanks to everyone who sent feedback after the first release. Nearly everything below came from you.
Android 8.0 and up · PokeWidget-1.5.apk · a .sha256 is attached if you want to check what you downloaded.
New
- Trainers. Pair your Pokémon with a trainer: gym leaders, Elite Four, champions, rivals, villains and ordinary trainer classes from every region. Side by side, or as a battle scene seen from behind. Where a game really drew the player from behind (Red, Leaf, Ethan, Kris, Brendan, May, Wally, Steven) that sprite is used; otherwise the front is shown turned around, and the app tells you so.
- Battle backgrounds. A library of battlefields from the games, as an alternative to a plain colour behind the sprite.
- Scenery. Somewhere for your Pokémon to actually stand: plains, forest, beach, cave, volcano, open sea, a back alley, space, and thirty or so more. Unlike a battlefield there is no platform painted in, so a Pokémon of any size stands on the ground rather than hovering over a stage built for something else. Seven of them — Sunny Day, Sunset, Starry Night, Snowfield, Seaside, Autumn and Blossom — are drawn by the app itself and need nothing downloaded, so there is always something to pick even on a fresh install with no connection.
- Mirror a sprite so your Pokémon can face the other way. It sits next to the preview, and works as a tap action too.
- Shiny is easy to find. The Shiny switch now sits right under the preview and is always there. If a sprite set has no shiny of your Pokémon, tapping it tells you why instead of the option quietly disappearing. The Pokémon page has one too, and "Add to home screen" keeps it.
Fixed
- Animated sprites really fill the widget now. "Fill the widget" and "4×" were being quietly overruled by the widget's memory limit, so big animated Pokémon came out small — Torterra ended up smaller than Psyduck. The size you pick is the size you get; on a tight memory budget the sprite is drawn a little softer instead of smaller.
- New size option: True size. Big Pokémon look big and small ones look small, instead of everything being stretched to fill the widget.
- No more doubled sprites. Some Showdown sprites, Fidough among them, showed two copies stacked on top of each other. The GIF decoder has been replaced with one that handles those frames correctly.
- Cries play the moment you tap. They are kept ready instead of being loaded on every tap, a second tap no longer waits for the first cry to finish, and a cry interrupted mid-download can no longer come out clipped.
- Widgets are sized for the space they really have, which some launchers report confusingly in portrait.
- Battle scenes stand on the platform at every widget shape, trainers no longer draw twice when you move them between layouts, and the Game Boy-era sets lost their white card.
Nothing changes unless you want it to
Trainers, backgrounds and mirroring are all off until you turn them on. A widget you have already placed, or a new one you don't customise, looks exactly as it did.
Also: PokéWidget in your browser
The same widgets now run on a computer, built from one shared set of rules and the very same Pokémon data. Open it in a browser — nothing to install. A desktop app built from that same code is still being tested and isn't part of this release.
Sprites and cries download on first use and are cached, so a placed widget keeps animating offline. Trainer sprites and battle backgrounds come from Pokémon Showdown; trainers seen from behind from the pret decompilations; scenery from PokéRogue, whose art is CC-BY-NC-SA 4.0.
Unofficial fan project. No affiliation with Nintendo, Creatures Inc. or GAME FREAK inc.