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v0.5.0

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@Ironictw2st Ironictw2st released this 19 Sep 22:23
· 9 commits to master since this release

Added

  • Epic and Game Pass copies. The manager finds every copy of the game on the PC (Steam
    libraries, the Epic launcher's installs, XboxGames) and you pick which one to manage: a
    Copy box next to Play and the full list in Settings. Each copy keeps its own profiles,
    so Steam Workshop packs no longer show up as "missing" under Epic.
  • Packs in the game's own mods\ folder (where the Epic and Game Pass builds keep them) are
    listed and loaded, shown as mods/. The Workshop row is Steam-only and becomes "Mods folder"
    for the other stores.
  • Launching the Epic copy. Epic will not let anything but its own launcher start the game, and
    CA's launcher passes its own mod list, so the profile is written to the game's
    user.script.txt, which the game reads on every start. The manager opens Epic, you press Play
    in CA's launcher, and it then injects as usual. The file is removed when the game exits, and if
    the app was closed mid-launch. If CA's launcher has mods of its own ticked, the manager says so
    before launching. The Epic build ignores a save passed on the command line, so "Load save" is
    refused there.
  • Mod list row size: Compact, Normal or Large, in the list toolbar and in Settings. Normal is
    the new default and is taller than the old rows. Double-clicking a row enables or disables it.
  • Every published script-extender version is listed by "All versions…", with its date and the
    game build it was made for. Installing an older one pins it, so it is injected instead of
    the newest match until you choose "Always use newest" (rollback). The installed list has the
    same buttons.
  • Startup update offers: the app checks for app and script-extender updates as before, but now
    asks before installing anything, with Install, Skip this version and Not now.
    A skipped version is never offered again.
  • Pre-release channel for the app. Pre-releases are only offered when Settings →
    Behaviour → "Include pre-releases" is picked; the stable channel stays on full releases.
  • A DLL release can support several game builds through a builds list in its manifest.json
    (script extender 0.36.1 uses it for the identical Steam and Epic 1.7.2.0 builds).

Fixed

  • "Open folder" and "Show file in Explorer" opened Documents when the path contained a space.
  • Nothing downloads or installs without asking first, app or DLL.