You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unsubscribed mods disappear from the list. A mod you unsubscribe from (or delete) no longer
sits in the list as a struck-through "missing" row. Its place in the load order is still kept,
so re-subscribing puts the mod back exactly where it was, still enabled - but it is out of the
way until then. Show missing in the list toolbar brings the rows back when you want to see
them, and Remove missing clears them out for good, from every profile.
The list now rescans when the window comes back to the front, so subscribing or
unsubscribing in Steam and switching back is enough; there is also a Rescan button in the
list toolbar, next to Sort A-Z. Newly subscribed mods pick up their Workshop title straight
away instead of showing the raw file name until the next restart.
"N enabled", the number beside each profile and the counts in the list no longer include packs
that are not installed. Those are skipped at launch, so the counts now say what will load.
Fixed
Profiles could be lost. Saving removed the old file before renaming the new one into place,
which left a moment where a crash or power cut lost it entirely - and a profiles file that
failed to load was then overwritten with an empty one. The save now replaces the file in a
single step, and nothing is ever written over a file that could not be read.
The app could close itself while fetching Workshop details. Reading a mod's "Required items"
cut the page at a fixed length, which crashed on any page with an em dash, or a Chinese,
Japanese or Cyrillic title near that point. Required items are also read more accurately now:
links further down the page are no longer listed as requirements.
A movie pack from the Workshop loaded even when you turned it off, if another pack from the
same mod was on. Data-folder movie packs were already handled; Workshop ones now are too.
The script extender's log is read from the point of injection, not from the top. A line from
a previous session could report "Script extender active" when nothing had loaded, or keep
reporting a build mismatch after the right version was installed.
An interrupted script-extender download left a folder behind that was listed as an installed
version and could be injected, even though the file was incomplete and never checked.
Right-clicking a mod that is not installed no longer offers Enable/Disable, which used to mark
an entry as on although it could never load.