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v0.6.1

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@Ironictw2st Ironictw2st released this 24 Sep 16:09
· 4 commits to master since this release

Added

  • Workshop mods update before each launch. Steam and CA's launcher bring Workshop mods up
    to date before starting the game, and now the manager does too: Play asks Steam for any
    pending updates of the enabled mods first, then starts the game. Pressing Play without
    waiting
    starts it straight away. Turn it off in Settings with "Update enabled Workshop mods
    through Steam before each launch".

Changed

  • One copy per pack name. The game loads packs by file name, so two copies of the same pack
    (a Workshop item and a Nexus install, or an old copy in data/) competed and the older one
    often won. Only the newest enabled copy is loaded now, switching one copy on switches the
    others off, and a newly installed pack takes the old copy's place in the load order. The mod
    details list the other copies and warn about ones in data/.
  • A second download of the same archive (MyMod (1).zip, or MyMod_v2.zip with the same packs)
    is added as a new version of the installed mod instead of a second mod.

Fixed

  • No more false "Update pending". When Steam's Workshop manifest goes out of sync (a Steam
    client update can do this), a mod you already have the newest version of could keep the red
    dot, and Force update could not clear it. A pack downloaded after the newest version came out
    now counts as up to date.