You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Workshop mods update before each launch. Steam and CA's launcher bring Workshop mods up
to date before starting the game, and now the manager does too: Play asks Steam for any
pending updates of the enabled mods first, then starts the game. Pressing Play without
waiting starts it straight away. Turn it off in Settings with "Update enabled Workshop mods
through Steam before each launch".
Changed
One copy per pack name. The game loads packs by file name, so two copies of the same pack
(a Workshop item and a Nexus install, or an old copy in data/) competed and the older one
often won. Only the newest enabled copy is loaded now, switching one copy on switches the
others off, and a newly installed pack takes the old copy's place in the load order. The mod
details list the other copies and warn about ones in data/.
A second download of the same archive (MyMod (1).zip, or MyMod_v2.zip with the same packs)
is added as a new version of the installed mod instead of a second mod.
Fixed
No more false "Update pending". When Steam's Workshop manifest goes out of sync (a Steam
client update can do this), a mod you already have the newest version of could keep the red
dot, and Force update could not clear it. A pack downloaded after the newest version came out
now counts as up to date.