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No more Workshop downloads at every Play. Before a launch the manager used to ask Steam to
download every enabled Workshop mod, and Steam fetched them all again each time. It now checks
the mods against Steam first and only updates the ones that really have a newer version. When
everything is current, the game starts right away.
Likely fix for the game sometimes starting without DLC. When an update ran, the game
started the moment the update helper closed, while Steam still counted the helper as the
running game. The launch now waits until Steam has let go (a few seconds at most), and most
launches no longer run the helper at all.
Changed
The script extender is loaded by a separate tkmm-inject.exe. Windows Security can flag
DLL injection as Behavior:Win32/DefenseEvasion.A!ml. The manager no longer does it itself, so
a block only stops the script extender, never the manager. When that happens, the launch panel
says so and explains how to allow the file.