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Ishiaki edited this page Oct 20, 2026
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1 revision
Building
./build.sh builds the mod and installs it into the game; ./build.sh check only compiles; ./build.sh dist
builds into GameData/ here without touching the game. It needs the .NET SDK, a copy of the game (KSP_DIR=/path
if it is not where Steam puts it), Keystone.dll from Keystone and
VolumetricExplosions.dll from Volumetric Explosions:
the copies installed in the game, or built copies of those repositories beside this one.
This repository is made from a workspace that holds several mods side by side; changes arrive here from there.