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Ishiaki edited this page Oct 20, 2026
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Building it yourself
The configs and the library are in this repository; the textures (about 330 MB) are not: they are made from the
maps, which are downloaded first.
python3 tools/realworlds/sources.py lists the maps (about 4.6 GB in all); python3 tools/realworlds/sources.py fetch ID ... downloads them into ~/.ksp-ai-bridge/downloads/realworlds-maps (or REALWORLDS_MAPS).
swiftc -O -o ~/.ksp-ai-bridge/tools/realworlds/maps tools/realworlds/maps.swift builds the converter (macOS: it
reads the maps with CoreGraphics).
python3 tools/realworlds/make_textures.py, then python3 tools/realworlds/draw_textures.py, then
python3 tools/realworlds/make_biomes.py make the textures in src/RealWorlds/PluginData/ and record their ranges
in tools/realworlds/made.json.
python3 tools/realworlds/make_configs.py writes src/RealWorlds/Configs/ from the figures and made.json.
./build.sh (with the game's own libraries, Keystone's and Harmony's beside it) builds RealWorlds.dll.
Never into a game whose saves you want to keep without it: it replaces every world.