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Building

Ishiaki edited this page Oct 20, 2026 · 1 revision

Building

./build.sh builds the mod and installs it into the game; ./build.sh check only compiles; ./build.sh dist builds into GameData/ here without touching the game. It needs the .NET SDK, a copy of the game (KSP_DIR=/path if it is not where Steam puts it), Keystone.dll from Keystone (the copy installed in the game, a built copy of that repository beside this one, or KEYSTONE=/path/to/Keystone.dll) and Harmony's 0Harmony.dll (HarmonyKSP, installed in the game's GameData/000_Harmony).

This repository is made from a workspace that holds several mods side by side; changes arrive here from there.

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