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Releases: IteratingSystem/worldloom

4.2.6

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@github-actions github-actions released this 04 Sep 10:39

修复摄像机移动时阴影抖动

4.2.4

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@github-actions github-actions released this 04 Sep 03:58

新增音乐间隔循环播放

4.2.1

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@github-actions github-actions released this 03 Sep 01:25

修复 Shader 图层临时缓冲后的渲染状态

4.2.0

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@github-actions github-actions released this 02 Sep 10:52

发布 Worldloom 4.2.0

新增平滑像素摄像机世界缓冲与小数位移补偿。
兼容阴影、box2dlights和游戏侧嵌套FrameBuffer,并支持窗口尺寸变化。

4.1.1

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@github-actions github-actions released this 02 Sep 07:42

修复摄像机跟随时的像素抖动

4.1.0

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@github-actions github-actions released this 01 Sep 09:36

发布 Worldloom 4.1.0

迁移通用归属、切片和传统点光源组件及系统。
重建纯引擎 Tiled 类型文件,并增加类型边界测试。

4.0.1

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@github-actions github-actions released this 01 Sep 07:26

发布 Worldloom 4.0.1

修复 README 中 Mermaid 图表的解析兼容问题。
新增版本规范,并避免重复覆盖已发布的标签与 Release。

4.0.0

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@github-actions github-actions released this 01 Sep 06:52

重构为 Worldloom 4.0.0 引擎

3.8.2.37

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@github-actions github-actions released this 01 Sep 02:40

新增音频播放与空间声音系统

3.8.2.28

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@github-actions github-actions released this 31 Aug 06:22

恢复:沿光线方向采样精灵遮挡