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Releases: Its-Retro/Archipelago

0.2.1

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@Its-Retro Its-Retro released this 16 Aug 12:06
  • Fixed DeathLink for the plane sequence.
  • Reworked UV Traps in Sewers Part 2 so they are blocked during forced surfing form and work again after Scooby returns to base form.

0.2.0

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@Its-Retro Its-Retro released this 15 Aug 09:23

Goals reworked

  • Added Defeat All 3 Bosses and All Trap Pieces goal modes.
  • Trap Pieces are only progression items when the Trap Piece goal is enabled.
  • Trap Pieces cannot be placed in Back to MFM.
  • Improved late-game placement so boss access and final progression appear at more appropriate spheres.

New checks and objectives

  • Added health-segment checks for Zen Tuo's Dragon, Guitar Ghoul, and Caveman.
  • Added optional individual red-button checks.
  • Added optional Temple gong checks.
  • Added Kung Fu checks, selectable as either one check per fight or one per defeated enemy.
  • Rebuilt SnackSanity around 123 stable boxes, excluding breakable, random, repeatable, and unsafe boxes.
  • Improved RatSanity and SnackSanity persistence across level reloads.
  • Physical checks are numbered by collection order within their area.

Items and traps

  • Renamed Progressive Health Upgrade to Health Upgrade and classified it as useful.
  • Added Full Heal, which can be banked and consumed when Scooby reaches one health.
  • Added Ultimate Scare Trap, reducing Scooby to exactly one health.
  • Added Reverse Controls Trap, lasting approximately ten seconds.
  • Added UV Trap, which removes Scooby's active costume without removing ownership.
  • Added safety restrictions preventing traps from activating during incompatible scripted sections.
  • Added individual trap-weight settings.

Mubber

  • Added optional Mubber retention between every area.
  • Added server-backed Mubber saving and spending.
  • Added configurable World 1-4 machine-price multipliers from 2x to 10x.
  • Added Mubber Sync (Unstable) for sharing Mubber between participating SDU players.
  • Improved pickup, spending, overflow, reconnect, and desync recovery.

Shared resources

  • Added a collapsed Shared Resources (Experimental) option group.
  • Added Health Sync (Unstable), sharing health, upgrades, healing, damage, and compatible traps between participating SDU players.

Logic and generation

  • Expanded costume-aware logic for clues, ingredients, SnackSanity, RatSanity, costume machines, and level blockers.
  • Added tested costume-free check limits for partially accessible levels.
  • Costumes cannot be placed behind their own requirements or in the same sphere that unlocks them.
  • Improved costume distribution so upgrades are less likely to cluster.
  • Added entry-based VHS availability for ordinary levels.
  • Sewers can be entered without Kung Fu, while its Kung Fu-dependent checks remain properly gated.
  • Updated Water Park, Medieval Exhibit, Dinosaur Exhibit, Temple, and other partial-level rules.
  • Updated Caveman logic to require Miniature Saturn, Metal Chain, Video Tape, and Camera Tripod.
  • Improved boss-access and corresponding clue placement across solo and multigame seeds.
  • Progression Balancing can move SDU progression while retaining accessibility rules.

Velma and clues

  • Reworked received-clue synchronization across all three hubs.
  • Fixed missing, phantom, duplicated, and incorrectly counted clues.
  • Fixed new-clue stars and used-clue state.
  • Velma enters mystery-solving mode when the complete required clue set is available.
  • Added a Triangle-button failsafe for leaving an incomplete or broken mystery interaction.
  • Fixed mystery-solved checks failing to report.
  • Fixed forced Velma conversations after returning from completed levels.
  • Fixed hub-specific clue counters affecting unrelated worlds.

Costumes and doors

  • Fixed received costume coins not enabling their costume machines.
  • Fixed golden costume coins requiring the corresponding silver coin to be collected physically.
  • Physical costume coins remain available as checks after receiving costume access.
  • Fixed Temple, Haunted House, broom-closet, sewer-board, and boss-door state restoration.
  • Boss doors now use their boss-access items independently of mystery completion.

Travel and level routing

  • Improved Mystery Machine hub travel and level-entry routing.
  • Fixed completed hubs redirecting players into the next hub.
  • Fixed physical level entrances redirecting to W5L0 or another hub.
  • Completing or leaving a mission now returns Scooby to that mission's proper hub.
  • Improved Back to MFM door routing.
  • Fixed hub travel after bosses and mysteries were completed.

Client and gameplay stability

  • Reworked DeathLink for base Scooby, costumes, forced-character sections, surfing, and the W3L5 plane sequence.
  • Added /deathlink, /scare, /ultimatescare, /uv, and /pinedebug testing commands.
  • Fixed scare traps and Full Heal repeatedly cancelling each other.
  • Fixed received food appearing as question marks or remaining infinitely usable.
  • Improved ingredient pickup reporting and Porta-Kitchen recipe checks.
  • Fixed snack packs reducing a count of 100 to 99.
  • Fixed mission-clear, boss-health, clue, food, SnackSanity, RatSanity, silver-coin, and gold-coin reporting.
  • Reduced client lockups, PINE connection errors, loading-screen crashes, and unsafe memory writes.

0.1.0

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@Its-Retro Its-Retro released this 06 Aug 04:53

Initial alpha release