Open your real ender chest straight from the inventory screen. No chest nearby, no commands, no new items — just a button. (Internally codenamed EnderPocket.)
- Adds a small ender-chest button next to your inventory. Click it (or bind a key) and a 27-slot panel opens to the right with your actual ender chest inventory — perfectly in sync with every physical ender chest you use anywhere else.
- Shift-click works both ways, chest-style: deposit from your inventory while the panel is open, pull items back out with a click.
- Earned, not given: the button only appears after you've opened a real ender chest at least once in that world. The unlock is per-world, saves with your player, and survives death.
- Smart fitting: if there isn't enough horizontal space, the panel gently shrinks to fit — and with the recipe book open, the whole layout scales down smoothly instead of clipping.
- Plays nice with other inventory mods (built and tested alongside Terrastorage), and follows your resource pack's GUI theme automatically.
Fully multiplayer-safe — all item movement goes through the vanilla server-side container logic (no client-side cheating, no dupes). The server needs the mod too; on servers without it, the button simply hides itself.
The mod follows your pack's GUI theme automatically — the button is the vanilla ender chest
item (so it matches your item textures), and the panel window is assembled at runtime from
your pack's own generic_54.png chest texture. For packs that restyle the inventory layout
more aggressively, the rest is overridable too:
- Dedicated panel window:
assets/enderpocket/textures/gui/ender_panel.png(176×78) — if present, it's used instead of the generic_54 composite. Slots sit at x=8+col·18, y=18+row·18. - Positions:
assets/enderpocket/gui_layout.json— all coordinates relative to the inventory GUI's top-left corner:
{
"button_row_spots": [[128, 61], [152, 61]],
"button_corner": [184, 0],
"panel_offset": [0, 0],
"effects_clearance": 26
}button_row_spots are tried in order and used when nothing else (e.g. another mod's buttons)
occupies them; button_corner is the fallback spot outside the GUI. panel_offset shifts the
open panel (and its slot hitboxes) by x/y pixels. effects_clearance is how far the potion
effect list gets pushed down when the button uses the corner spot.
- Minecraft 26.2
- Fabric Loader 0.19.3+
- Fabric API
CC0-1.0 — do whatever you want with it.