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Releases: ItsCollector/CollectorFLNConverter

v1.2.3

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@ItsCollector ItsCollector released this 29 Jun 02:14

Fixes

  • Fixed fault with maps converting that end with LNs, many thanks to Percy for identifying this issue with me via discord.
  • Rewrote half of the SV removal tools and intentionally ignore removal pathway if map does not need removals.

Issues

  • Maps that have 0 BPM (freezes) do not have this corrected. Will fix when I figure out the solution. It's a rare edge case that you may only find in niche SV maps or old BMS converts.

v1.2.2

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@ItsCollector ItsCollector released this 27 Jun 15:37

This release doesn't open, don't download.

v1.2

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@ItsCollector ItsCollector released this 09 Jun 14:04
c371a2a

Updates & Changes

  • Added FLN conversion using snap options.
  • Refactor how beatmaps read from memory are temporarily stored to use a more descriptive class and checks for the gamemode actively upon song change to prevent non-mania from being converted.
  • Moved beatmap writing / exporting to its own class for maintainability reasons.
  • Moved pre-conversion validation checks into its own function for maintainability reasons.
  • Fixed maps with long file names crashing osu by shortening file names longer than 40 characters to only the difficulty name (a few characters usually).
  • Fixed issue with some maps failing to convert due to invalid input format of "0:0:0:0".

Issues

  • This map conversion is broken, it has really fast scroll speed for some reason, no idea why.

Re-upload to fix capitalisation on the GUI

v1.1.2

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@ItsCollector ItsCollector released this 10 Apr 13:47
27faf68

Changed how the directory linking works. It will only asks for the songs folder now if it can't find it automatically. The code wasn't using the .exe path anyway (I somehow forgot).

Moved the beatmap parsing logic into its own class to make later changes easier.

v1.1.1

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@ItsCollector ItsCollector released this 09 Apr 21:55

Fixed a system locale bug with writing lines to new .osu (thank you Eve for reporting this problem)

Known issues that I will get around to fixing at some point, these won't ruin your experience using the program but these are things I am aware of:

  • Some old BMS files with hit sounds don't import because either the hit object line doesn't have the corresponding hit sound OR i could remove the samples section worst case scenario.
  • Occasionally there is a false flag format issue when converting hit objects for unknown reason, preventing certain charts from converting (this might be fixed with the locale patch in this release).
  • Wrong scroll speed because the wrong BPM was found to be the dominant one in some rare case.

I will get around to fixing these at some point but this release was preventing my friend from using the program completely so it became priority.

v1.1.0

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@ItsCollector ItsCollector released this 03 Apr 02:01

Features

  • Option to remove SV

Fixes

  • Some fixes to UI
  • Fix to config

Known issue

  • I know there is a problem with playing charts that use hit samples, I will work on this as soon as possible
  • Sometimes charts refuse to convert due to formatting issue in timing points, will investigate

Initial release

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@ItsCollector ItsCollector released this 30 Mar 19:18
5cd7179

Features

  • Auto-detects current map via memory reading
  • Easy to use GUI
  • Converts maps to FLN format
  • Automatically imports into Osu!
  • Configurable gap, OD, HP with the option to override the map's values
  • Settings save for next time you open the program

Setup

  • Unzip the x86 folder
  • Launch CollectorFLN.exe, with Osu! open. (recommend creating a shortcut for this application and putting it on your desktop)
  • If your Osu! install is not in the default local user location, click the "Link Osu! Folder" button then and select the Osu! folder root directory
  • If you don't see a "Link Osu! Folder" button then the program has already linked it automatically
  • Enjoy converting maps