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Releases: ItzBloxy/CyberCraft
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CyberCraft 0.1.2
CyberCraft 0.1.2: glass, water, slime and honey show up, and grass is no longer dark.
Important
Tested on one setup: Cyberpunk 2077 2.31 (Epic), Windows 10, an NVIDIA GPU with DLSS. Back up your saves.
What's new
- See-through blocks are drawn. Glass, water, slime, honey, stained glass and ice used to be invisible: Minecraft 26.3 puts them all in its translucent layer, and BlockRender left that layer out. Glass, whose pixels are either clear or solid, is now drawn with the other blocks and lit by the game. Water, slime, honey, stained glass and ice are blended into the picture just before DLSS, as Minecraft blends them, so you see the city through them.
- Grass and flowers are lit like the game's own plants. They used to look almost black, because a field of grass shadowed itself under the lighting the game uses for buildings. Plants now carry the game's own class for small plants, and the game lights them evenly.
BlockRender is now 0.25.1. The whole story, with before-and-after pictures: the polish pass's record.
Updating from 0.1.1: close the game and install CyberCraft-0.1.2.zip over the old one. BlockRender.dll and its shader changed: your atlas.bin and CyberCraft Tweaks 1.7.1 (the same file as before) stay as they are.
What's in it
| File | Goes to | |
|---|---|---|
CyberCraft-0.1.2.zip |
Your Cyberpunk 2077 folder (Vortex, MO2 or extract by hand) | BlockRender 0.25.1 (RED4ext plugin, redscript, shader), the in-game CET panel and make_atlas.bat |
cybercraft-tweaks-1.7.1.jar |
Your Minecraft 26.3 Fabric instance's mods folder |
CyberCraft Tweaks 1.7.1 (unchanged) |
BlockRender-0.25.1-pdb.zip |
Nowhere (optional) | Debug symbols, for reading crash dumps |
You also need skycraft-fabric-0.1.2.jar from SkyCraft's release (exactly 0.1.2) and Fabric API in the same mods folder.
Install in short
- Install RED4ext, redscript, Cyber Engine Tweaks and Codeware.
- Install
CyberCraft-0.1.2.zipinto the game. - Run
red4ext\plugins\BlockRender\make_atlas.batto build the block textures from your own Minecraft 26.3. - Make a Minecraft 26.3 Fabric instance with Fabric API, SkyCraft 0.1.2 and CyberCraft Tweaks. Set its Java arguments to
--enable-native-access=ALL-UNNAMED -Dskycraft.quitWithSkyrim=false. - Start Minecraft and leave it on the title screen. Start Cyberpunk, load a save and press F8.
The full guide, with controls and troubleshooting, is in the README. Using an AI agent to install? Point it at AGENTS.md.
Known issues
- See-through blocks (water, stained glass, slime, honey, ice) are lit by Minecraft's light rather than the game's, so they may look too bright at night, and the city's haze doesn't fall on them.
- Load your save straight after starting the game: loading a second save in a running game loses the city's collision until a restart.
- Stopping Minecraft from the launcher kills it unsaved; it autosaves every 5 minutes.
- Signs' and name tags' text isn't drawn yet.
- Other mods that teleport V every frame, such as FreeFly, still stop NPC spawning while they're on. That's the game's own behaviour, and CyberCraft leaves it alone.
Checksums (SHA-256)
ca11b6315d5b816aa7b2568126f5e7256125e9697240693528c109a5f5216d91 CyberCraft-0.1.2.zip
cd8bdd18ee290b3120e93aab44e4313bc917fabf783ae9e8f9ba5c9507e9e545 cybercraft-tweaks-1.7.1.jar
302dc74fc98277f20a87d487ddefd8550f27445df3b298caae78ed1b15e6999b BlockRender-0.25.1-pdb.zip
Credit to chasmlol for SkyCraft, which CyberCraft is built on.
CyberCraft 0.1.1
CyberCraft 0.1.1: Night City's crowds now keep coming in build mode.
Important
Tested on one setup: Cyberpunk 2077 2.31 (Epic), Windows 10, an NVIDIA GPU with DLSS. Back up your saves.
What's new
- NPCs keep spawning around V in build mode. The streets around V used to empty out the longer you stayed in build mode. Every teleport of V tells the game's population system to skip its spawning for a frame, and build mode teleports V every frame, so nobody new ever spawned near you. BlockRender 0.24.0 mutes that notice right after build mode's own teleports, so the crowd now comes and goes as it does on foot. Every other teleport reaches the game as before. The whole story: the bug's record.
Updating from 0.1.0: close the game and install CyberCraft-0.1.1.zip over the old one. Only BlockRender.dll changed: your atlas.bin and CyberCraft Tweaks 1.7.1 (the same file as before) stay as they are.
What's in it
| File | Goes to | |
|---|---|---|
CyberCraft-0.1.1.zip |
Your Cyberpunk 2077 folder (Vortex, MO2 or extract by hand) | BlockRender 0.24.0 (RED4ext plugin, redscript, shader), the in-game CET panel and make_atlas.bat |
cybercraft-tweaks-1.7.1.jar |
Your Minecraft 26.3 Fabric instance's mods folder |
CyberCraft Tweaks 1.7.1 (unchanged) |
BlockRender-0.24.0-pdb.zip |
Nowhere (optional) | Debug symbols, for reading crash dumps |
You also need skycraft-fabric-0.1.2.jar from SkyCraft's release (exactly 0.1.2) and Fabric API in the same mods folder.
Install in short
- Install RED4ext, redscript, Cyber Engine Tweaks and Codeware.
- Install
CyberCraft-0.1.1.zipinto the game. - Run
red4ext\plugins\BlockRender\make_atlas.batto build the block textures from your own Minecraft 26.3. - Make a Minecraft 26.3 Fabric instance with Fabric API, SkyCraft 0.1.2 and CyberCraft Tweaks. Set its Java arguments to
--enable-native-access=ALL-UNNAMED -Dskycraft.quitWithSkyrim=false. - Start Minecraft and leave it on the title screen. Start Cyberpunk, load a save and press F8.
The full guide, with controls and troubleshooting, is in the README. Using an AI agent to install? Point it at AGENTS.md.
Known issues
- Load your save straight after starting the game: loading a second save in a running game loses the city's collision until a restart.
- Stopping Minecraft from the launcher kills it unsaved; it autosaves every 5 minutes.
- Signs' and name tags' text isn't drawn yet.
- Other mods that teleport V every frame, such as FreeFly, still stop NPC spawning while they're on. That's the game's own behaviour, and CyberCraft leaves it alone.
Checksums (SHA-256)
1278cf3ae4cee459bdc1843ce533adbf79a44d4eed9756c6824b814022aa687e CyberCraft-0.1.1.zip
cd8bdd18ee290b3120e93aab44e4313bc917fabf783ae9e8f9ba5c9507e9e545 cybercraft-tweaks-1.7.1.jar
78cfdfabf6c1d61304769ef7579d0dbf58c7458a5f9f984aba18554d930d4c77 BlockRender-0.24.0-pdb.zip
Credit to chasmlol for SkyCraft, which CyberCraft is built on.
CyberCraft 0.1.0 (preview)
The first public build of CyberCraft: play Cyberpunk 2077's Night City as a Minecraft player, built on SkyCraft.
Warning
Experimental preview. Tested on one setup: Cyberpunk 2077 2.31 (Epic), Windows 10, an NVIDIA GPU with DLSS. Back up your saves.
What's in it
| File | Goes to | |
|---|---|---|
CyberCraft-0.1.0.zip |
Your Cyberpunk 2077 folder (Vortex, MO2 or extract by hand) | BlockRender 0.23.0 (RED4ext plugin, redscript, shader), the in-game CET panel and make_atlas.bat |
cybercraft-tweaks-1.7.1.jar |
Your Minecraft 26.3 Fabric instance's mods folder |
CyberCraft Tweaks 1.7.1 |
BlockRender-0.23.0-pdb.zip |
Nowhere (optional) | Debug symbols, for reading crash dumps |
You also need skycraft-fabric-0.1.2.jar from SkyCraft's release (exactly 0.1.2) and Fabric API in the same mods folder.
Install in short
- Install RED4ext, redscript, Cyber Engine Tweaks and Codeware.
- Install
CyberCraft-0.1.0.zipinto the game. - Run
red4ext\plugins\BlockRender\make_atlas.batto build the block textures from your own Minecraft 26.3. - Make a Minecraft 26.3 Fabric instance with Fabric API, SkyCraft 0.1.2 and CyberCraft Tweaks. Set its Java arguments to
--enable-native-access=ALL-UNNAMED -Dskycraft.quitWithSkyrim=false. - Start Minecraft and leave it on the title screen. Start Cyberpunk, load a save and press F8.
The full guide, with controls and troubleshooting, is in the README. Using an AI agent to install? Point it at AGENTS.md.
Known issues
- Load your save straight after starting the game: loading a second save in a running game loses the city's collision until a restart.
- Stopping Minecraft from the launcher kills it unsaved; it autosaves every 5 minutes.
- Signs' and name tags' text isn't drawn yet.
Checksums (SHA-256)
4cfe5f851ad10d78f9345aad8ea819d5babc44635af3fd83498c9880f03cb3a6 CyberCraft-0.1.0.zip
cd8bdd18ee290b3120e93aab44e4313bc917fabf783ae9e8f9ba5c9507e9e545 cybercraft-tweaks-1.7.1.jar
c5863d61323c8deb94ff7f9b489d587cf2a779fb71a59adb4717702b97b9fb92 BlockRender-0.23.0-pdb.zip
Credit to chasmlol for SkyCraft, which CyberCraft is built on.