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AI Game Developer (Unity MCP) 1.4.0
Released: October 22, 2026
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See every change: Compare 1.3.0...1.4.0
Commit Summary (Newest → Oldest)
70cf5dd8— Merge pull request #1056 from IvanMurzak/chore/release-1.4.0 by @IvanMurzakffbdf05a— chore(release): relock by @IvanMurzak9ccbe32d— Merge main (CI timeout 60 min #1059, asset import worker fix #1057) into chore/release-1.4.0 by @IvanMurzak65a8916d— Merge pull request #1059 from IvanMurzak/ci/unity-test-timeout-60 by @IvanMurzakc0cebef2— ci(unity): code-review fix — clarify the timeout comment by @IvanMurzak9d781cf0— ci(unity): raise the Unity test leg timeout to 60 min by @IvanMurzak6c37e94a— Merge pull request #1057 from IvanMurzak/fix/skip-mcp-in-asset-import-worker by @IvanMurzak6915bd25— fix: code-review pass (ServerBinaryUpdateWatcher skips asset import workers) by @IvanMurzak9b5a8318— refactor: simplify pass (shorter worker-guard comment; MainWindowInitializer skips workers) by @IvanMurzak6c35f2b5— fix: asset import workers no longer start MCP or take over the Editor's connection (#1050) by @IvanMurzak73808661— chore(release): v1.4.0 (train t-2026-10-22-05) by @IvanMurzak748c4d9b— Merge pull request #1055 from IvanMurzak/fix/rql-lighting-deps-14 by @IvanMurzak2a89ddce— fix(rql): gate the Lighting module and its tests on UNITY_MCP_DEPS_14 by @IvanMurzak9b237ed7— Merge pull request #1054 from IvanMurzak/chore/bump-reflectornet-5.5.0-mcpplugin-8.11.1 by @IvanMurzaka297f4ff— Merge pull request #1053 from IvanMurzak/feat/rql-lighting (RQL Lighting module, GameObject staticFlags) by @IvanMurzak0b3794d0— fix: code-review pass (ReflectorNet 5.5.0 does not change the plugin's main-thread detection) by @IvanMurzak0b3efc70— refactor: simplify pass (one CHANGELOG entry for the dependency bump) by @IvanMurzakf4d2924c— chore: bump ReflectorNet 5.5.0, McpPlugin 8.11.1, MCP server 9.2.14 by @IvanMurzakcb7e4fd4— fix(rql): code-review fixes for the Lighting module and staticFlags (/code-review high) by @IvanMurzak5f4c5bdd— refactor(rql): simplify the Lighting module and its tests (/simplify) by @IvanMurzakb1f7f617— Merge pull request #1052 from IvanMurzak/fix/unity7-coreclr by @IvanMurzak838feb6e— test(rql): Lighting tests make one scene per test, not two by @IvanMurzake3fdd042— fix(nuget): code-review fixes — version-aware editor probe, consistent removal, seed main thread id by @IvanMurzak52156673— feat(rql): staticFlags on GameObject (per-flag Static Editor Flags) by @IvanMurzak2fe35e39— refactor(nuget): share the install-root check and cache the CoreCLR probe by @IvanMurzak8d9ee84e— Merge pull request #1051 from KainyZafari-EhB/feat/rql-lighting-module (Lighting RQL module) by @IvanMurzak4b3c42ee— refactor(rql): Lighting module keeps only what RQL could not reach by @IvanMurzak3fc04d50— Merge PR #1042 from hhyeon0306/fix/unity7-coreclr-startup by @IvanMurzak33566fc1— docs: fix misplaced XML doc and correct the startup hang root cause by @IvanMurzak5cea05b9— docs(rql): keep PlaceGrid out of the Lighting guide by @IvanMurzak1b4a67fc— fix(rql): Lighting module review fixes (headless bake crash, settings undo, 2022.3 metas) by @IvanMurzakb3bce138— docs: Lighting module in the installer README copy and the es / ja / zh-CN translations by @KainyZafari-EhB8d559e8f— chore(rql): Unity-generated .meta files for the Lighting module by @KainyZafari-EhBc8eeba17— fix(rql): Lighting module review fixes by @KainyZafari-EhB4c86b218— feat(rql): Lighting module (lighting source, light probe grids, reflection probe baking) by @KainyZafari-EhB04782823— Merge branch 'main' into fix/unity7-coreclr-startup by @IvanMurzak95e8b029— fix(nuget): keep NuGet DLLs editor-enabled on CoreCLR editors by @hhyeon0306d38e39ca— fix(startup): install the Unity main thread before building the plugin by @hhyeon0306