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AI Game Developer (Unity MCP) 1.5.0
Released: October 24, 2026
Comparison
See every change: Compare 1.4.0...1.5.0
Commit Summary (Newest → Oldest)
09079eda— Merge pull request #1065 from IvanMurzak/chore/release-1.5.0 by @IvanMurzakdaef51a2— code review: no findings by @IvanMurzak3e881fb0— test(extensions): make core sync fixture independent of release pins by @IvanMurzakb93b0b19— code review: no findings by @IvanMurzak64b84aa3— chore(release): prepare v1.5.0 with current infrastructure dependencies by @IvanMurzake0959210— fix(skills): generate executable commands for the host platform (#1064) by @IvanMurzakfc059d58— feat: add standalone CLI and App skills with global metadata (#1063) by @IvanMurzak1e79b572— Merge pull request #1062 from IvanMurzak/ci/unity-versions by @IvanMurzak2abb566b— code review: no findings by @IvanMurzak56a8305e— simplify: run-act-test.ps1 example names an existing job by @IvanMurzak18ad5abb— ci(unity): chain fixtures recorded on the new versions; re-vendor chain_feed.py v8 by @IvanMurzak997e6577— Merge remote-tracking branch 'origin/main' into ci/unity-versions by @IvanMurzak35015ef2— Merge pull request #1061 from IvanMurzak/ci/editmode-nographics by @IvanMurzak56b1e5d6— fix: code-review pass (EditMode -nographics) by @IvanMurzak044d86cd— ci(unity): test 2022.3.62f3, 6000.0.85f1, 6000.3.27f1, 6000.6.7f1 by @IvanMurzak8862f73d— refactor: simplify pass (EditMode -nographics) by @IvanMurzak866b9115— ci(unity): EditMode without a graphics device; rendering tests in their own leg by @IvanMurzakd7ba4b39— Merge pull request #1058 from IvanMurzak/fix/tests-run-lock-1049 by @IvanMurzakdf638475— test: TestsRunLockTests tolerate slow CI frames by @IvanMurzakffe6eca2— fix: code-review pass (#1049 tests-run lock) by @IvanMurzakec9bf1f8— refactor: simplify pass (#1049 tests-run lock) by @IvanMurzak0ea3cda5— docs(changelog): resolve the merge conflict markers by @IvanMurzakdf4ea6d1— Merge remote-tracking branch 'origin/main' into fix/tests-run-lock-1049 by @IvanMurzak73f38d75— fix(tests-run): hold the run lock until Unity's run is over; free it on a run error (#1049) by @IvanMurzak