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0.1.2
For installation instructions see the README.
This should resolve most of the high priority and "quick win" issues that came up in the first week of public release:
- Fixed all known logic and mod bugs that could lead to unbeatable seeds:
- Shanhai chip locations can now be checked even if you have the corresponding chip item in your inventory
- There's a door in the bottom right corner of Yinglong Canal that prevents you from entering Water & Oxygen Synthesis until you disable the middle waterfall in Greenhouse. Logic was not aware of this, and now it is.
- Fixed "ED (Passages): Hack 2 Statues" so it logically requires Unbounded Counter for the hammer statue.
- Changed the Jiequan 1 fight in Factory (Great Hall) so that you can simply walk past Jiequan if you don't want to be forced into the Prison sequence yet. Now you have to stand in front of him and press a button to trigger those events.
- Added a "Show Archipelago Messages In-Game" client setting that defaults to true, so now you can disable this in the usual F1 menu if you want the game to stop logging AP messages.
- Loading an "Adventure Completed" randomizer save after defeating Eigong will now take you back to your last root node save before entering New Kunlun Control Hub (instead of starting a brand new save file). This should make it much easier to continue checking locations after the goal is complete.
- Deleting a save file should now correctly (if vanilla) re-enable the button once it says New Game, and (if AP) hide the Change Connection Information button.
- Cixing's spawn conditions (and the conditions for the 3 sage statues lighting up) have been fixed to depend only on examining the murals in the 3 tombs. For some reason in vanilla they also sometimes maybe depend on having the database entries for the murals, so receiving those AP items was putting them in confusing states.
- Corrected the "Furnance" typo in "Factory (GH): Examine Furnace Monitor" location name