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0.1.3
For installation instructions see the README.
- Implemented a
skip_soulscape_platformingyaml option, which makes the randomizer unlock Lady E's boss fight when you find your 4th Sol Seal, instead of her usual soulscape platforming sequence. Note this is a yaml/generation option because it (slightly) affects logic. - Reimplemented Jiequan 1 camera lock disabling. Hopefully the camera will no longer get confused if you happen to be in Factory (GH) when you unlock Jiequan 1.
- Attempted to mitigate native Unity crashes on receiving items. I'm not expecting much since these kinds of crashes are out of any mod's control, but it's worth a shot.
- "Factory (U): Below Walkway to Left Exit" was in the wrong logic region, making it incorrectly logically reachable without air dash to cross the laser blocking the left side of Factory (U).
- In some cases, checking "FSP: Isolate the Mutant Gene Sequence" would incorrectly give you the vanilla reward (Super Mutant Buster) in addition to the Archipelago item. Hopefully we got the last of these cases.
- Added a Client/Mod Settings section to the README
- Prevent the base game code from showing the Lady E map marker at incorrect-for-rando times, and from showing a Ruyi map marker for a conversation you may have already perma-missed.