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0.1.4
For installation instructions see the README.
- Worked around a native Unity crash when triggering Lady E's soulscape (and possibly also the Jiequan 1 fight?) by moving the important code from the websocket thread to Unity's Update() method. Thanks @GameWyrm and @Chris-Is-Awesome for the "websocket thread" theory.
- There may or may not be other sources of native crashes we haven't pinned down yet. This is just the one I've been able to consistently reproduce on my machine.
- Fixed "AF (Elevator): Hack Statue" so it logically requires Tai-Chi Kick
- Prevented goal from triggering when defeating Eigong in Battle Memories instead of an AP save.
- Disconnect from Archipelago when entering Battle Memories, which should prevent any future bugs involving Battle Memories from having a serious impact.
- Prevented Shuanshuan's book from reappearing on the shelf after you've already picked it up.
- Fixed various bugs when deleting a save slot then immediately creating a new game in the same slot, mostly by doing more thorough cleanup during deletion.
- Applied the progression_skip_balancing flag to progression items that only affect a single location. You're unlikely to notice the impact of this, but it might help generation performance for larger multiworlds.