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0.3.4
For installation instructions see the README.
- Added an experimental hack for current patch compatibility. For technical reasons, this hack should get (almost) all of your Nine Sols mods working on current patch, as long as the Archipelago Randomizer is one of those mods. If this seems stable for us, then I'll try to update NineSolsAPI later.
- The mods I expect to still have issues on current patch even with these hacks are: PromisedEigong, BossChallengeMod, DebugModPlus, Multiplayer and CutsceneSkip. I'll patch CutsceneSkip soon, but in the meantime expect CutsceneSkip to fail to display "Press ... to skip" messages on current patch.
- Fixed randomized jade costs being reset to vanilla after quitting to menu and reloading the same save slot. This bug was introduced in 0.3.3 when I tried to prevent jade costs "bleeding" into Battle Memories mode. I've now completely reimplemented how the mod applies jade costs in a way that should properly fix both bugs.
- Loading screen tips are now properly random. Turns out the vanilla game will only select one of the first three tips, so the others can only be seen by scrolling to them (on a slow enough machine that you have time to scroll).
- Added a loading tip that you can fight Jiequan before or after Prison.
- Jiequan will no longer be standing menacingly in Factory (Great Hall) after sending you to Prison.
- Walking into Apeman Facility (Monitoring) from (Elevator) will now always display a message about the AF(M) node being auto-unlocked, instead of just the first time.
- Logic fixes:
- "OW: Enemy Gauntlet Room" now logically requires Charged Strike because the final enemy is a shielded beetle
- Climbing the right side of Factory (PA) no longer logically requires Air Dash, since I realized you can circle around Wuqiang's arena to skip the jump I thought needed it
- Updated the Archipelago.MultiClient.Net library from v6.6.1 to v6.7.0. This should have no impact on players.