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0.4.2
For installation instructions see the README.
- New options for how Kuafu's and Chiyou's FSP shops get unlocked. See the new option descriptions in the example .yaml file for details.
shop_unlocks: sol_sealsunlocks the 3 shops (Kuafu, Chiyou, and Kuafu's extra inventory) at certain numbers of sol seals, as specified by more new options.shop_unlocks: unlock_itemsunlocks the shops when you find each of 3 "Progressive Shop Unlock" items.
- New
prevent_annoying_runbacksoption (default on) logically requires the Nymph for the Ji boss fight and Central Hall's double axe robot room (since they have shortcuts unlocked by nymph hacks). - Logic fixes:
- "Greenhouse: Defeat Celestial Spectre: Shuigui" now logically requires Charged Strike to ring the bell (this only became a bug after trick logic made it logically possible to enter Greenhouse with arrows instead of Charged Strike)
- On medium logic, going from Factory (Underground) root node to its rightside exits is now in logic with Air Dash and T-dash
- The "Factory (GH): ... in Platform Puzzle Room" locations now logically require Ledge Grab or Cloud Leap to climb the platforms
- In Power Reservoir (West), the big room above the root node is now logically climbable with Wall Climb, Grapple and Tai-Chi Kick. This room's logic also incorrectly had CS-dashes in the vanilla logic.
- Medium logic for Tiandao Research Center's upper left corner was missing the T-dash option.
- Reaching "LYR: Above Root Node" with bow hover is now in medium logic.
- Mod UI fixes:
- Fixed the connection info popup, debug tools popup and in-game console sporadically losing their gray backgrounds and turning transparent.
- The in-game console's scroll position will now be forced to the bottom every time you pause, instead of just the first time.