0.5.6
For installation instructions see the README.
- New location name groups from @LuigiXRules: "Hackable Statue Rewards", "Miniboss Rewards", "Lear's Grave", "Database Locations" and "Shanhai"
vanillalogic:- Back when shop rando was implemented, "FSP: Give Yi's Portrait to Chiyou" was incorrectly moved into one of the logical shop regions. This has been fixed.
- Added a missing connection from "OW - Root Node & Middle Exits" down to "OW - Lower Right Exit", since you can simply fall down.
- "Sky Tower - Right Exit" to "Upper Exit & Root Node" now allows Ledge Grab instead of Wall Climb.
mediumlogic:- The climb to "CTH - Yanren Arena" now allows just nymph and Wall Climb, since you can use T-dash to reach the moving crate without TCK.
- "Cortex Center: Crystal Caves Central Chamber" is now in logic with only Charged Strike
- The "Factory (U) - Main Intersection" to "Broken Shanhai (with qi)" connection now allows Charged Strike and Swift Runner.
- The "Moving Boxes" part of Factory (U) now allows bow hovering between the boxes.
- The "Factory (U) - Upper Elevator" to "Behind Moving Boxes" connection for Thunder Bustering the one-way barrier now also requires CL or LG in order to climb up the ledge.
- The jump from "GoS (Entry) - Root Node" to "GoS (Entry) - Coffin" is now itemless because of Swift Runner.
- Added a missing connection from "GoS (Entry) - Greenhouse" to the whole right side of GoS (Entry). This only matters if you can climb up to GoSY Greenhouse from the left side, which is only possible on
mediumandledge_storage. - "GoS (East): Spike Ball Hall Upper Left" now allows T-dashing over the gap between platforms if you have access to the GoS (East) root node, because the archers near the root node are a viable qi source.
- "GoS (West) - Root Node" to "Luyan's Tomb" now allows bow hover into Cloud Leaping onto the Wall Climb surface.
ledge_storagelogic:- "AF (Depths) - Crystal Caves" to "Upper Left Exit" is now in logic with only triple jump and grapple.
- "ED (Passages): Above Transporter" is now in logic with just Ledge Grab, Cloud Leap and Bow Hover, because you can use a wall slide at the end instead of Tai-Chi Kick.
- The "Moving Boxes" part of Factory (U) now allows parry hovering between the boxes.
- "GoS (Entry) - Root Node" to "GoS (Entry) - Greenhouse" is now in logic with just Air Dash and Ledge Grab because you can wall slide here.
- "GoS (East): Spike Ball Hall Floor" to "Above Lower Exit" now allows LS vault with T-dash setup if you have access to the root node, because the archers near the root node are a viable qi source.
- "IW - Above Frogs" to "Upper Left" removed the Charged Strike requirement for killing the shielded beetle, i.e. it's now in logic to do LS setup and triple jump here while avoiding an invincible beetle.
- "IW - Upper Left" to "Tao Fruit" now allows triple jumping before the crusher hits you instead of riding the sides of the crates with Wall Climb.
- Triple jumping from "TRC - Lower Sickbay" to "TRC - Upper Levels" is now in logic.
- "OW - Activate Crates And Return" now allows triple jumping to the hack point instead of wall climbing.