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0.6.3

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@Ixrec Ixrec released this 24 Aug 14:34
· 10 commits to main since this release

For installation instructions see the README.

  • Fixed UT map page auto-tabbing to/from the world_map when the Teleport menu is opened or closed. Hopefully for real this time.
  • Fixed the pause menu seal count displays so they should be legible at any window size.
  • Jade Cost Plando is now an OptionCounter, so it can be edited in the Options Creator
  • Fixed a shop rando corner case where the forced DS/HC purchase logic would ask you to buy a !collected item, which was also disabled.
  • AP hint generation is now done in batches. For example, if you open Kuafu's shop and there are 5 useful/prog items, the mod will (usually) send only 1 message to the AP server with all 5 locations to hint, instead of 5 separate messages.
  • The source of truth for Nine Sols' logic has been moved from .jsonc to .py files in order to improve the process around contributing logic changes. This should be an invisible internal change, but it's worth mentioning in case there are bugs, or you liked inspecting these files.

  • vanilla logic:
    • "OW - Activate Crates And Return" is now reachable with Cloud Leap replacing Nymph, because the crushers you're expected to disable with nymph can instead be bypassed by using Cloud Leap and Air Dash to spend several seconds over the red floor
  • medium logic:
    • "AM - Above Root Node" to "Bottom Right" now allows Wall Climb and T-dash
    • "AF (Depths) - Lower Level" to "Under Lower Left Exit" was incorrectly in logic with only Swift Runner; now it requires Grapple and Swift Runner
    • "AF (Elevator) - Moving Boxes Below Root Node" to "Statue Chest" now allows Swift Runner and T-dash
    • "CTH - Yanren Arena" is now reachable with neither Nymph nor Cloud Leap, by using (Wall Climb + Air Dash + Tai-Chi Kick + (Swift Runner OR Charged Strike)) to platform all the way through the tunnel and grab the side of the stationary crate
    • "OW - Activate Crates And Return" is now reachable with bow hover for the same reason as the vanilla change
    • "OW - Outside Enemy Gauntlet Room" is now reachable by using bow hover to avoid the crusher then get back onto the same crate it just crushed
    • "OW: Crusher Gauntlet" is now reachable using Wall Climb, Ledge Grab, and either Charged Strike or (bow hover and Swift Runner)
  • ledge_storage logic:
    • "ED (Passages) - Statue In Left Chasm" is now reachable with parry hover from left pink pool, which requires CL and AD since the only available ledge uses CL setup and it's on the other side of the pink waterfall you need AD to pass through
    • "GoS (West): Above Elevator" was incorrectly in logic with only Ledge Grab. Now it's Ledge Grab and Air Dash.
    • "GoS (West) - Lower Right Exits" to "Lower Platform Rotation Button" with CL + LG triple jump is now in logic
    • "GoS (West) - Lower Right Exits" to "Cixing Arena Left Overlook" now requires only LG instead of CL+LG, because you can do T-dash setup on the right side of the elevator chasm
    • "OW - Activate Crates And Return" is now reachable with parry hover for the same reason as the vanilla change
    • "OW - Lower Right Exit" to "Root Node & Middle Exits" is now reachable without Wall Climb. You could already use Cloud Leap and Ledge Grab to activate the lower crates, but we realized CL and LG also lets you jump from the activated crates to the root node without Wall Climb.
    • "OW - Outside Enemy Gauntlet Room" is now reachable by using parry hover to avoid the crusher then get back onto the same crate it just crushed