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Tiranadel edited this page Feb 23, 2017 · 1 revision

CREATING NEW MONSTERS


We've made the new weapon and the two techniques that go onto that weapon, now we need to make the monster that will use these to fight our players. Let's assume the monster is named testmonster to go along with the rest of our test theme.

First things first, navigate to the \monsters\to make folder. Inside you should see new_mon.char. Make a quick copy of it and rename the copy to testmonster.char. Now open that file with Notepad.

You'll see most of the work is already done for you, but the starting monsters are a bit weak so let's adjust this a little bit.

Under [basestats] you'll see this:
Name=

Put the monster's name there. You can leave out the underscores, dashes, and whatnot. For our example we can put it as:

Name=Test Monster

The Name field is used whenever the monster does something in battle and when the monster is summoned.

Edit the stats to however you feel fit. Just keep in mind that the stats are multiplied a certain value when the monster is summoned into battle (the value is based on how many players are in battle and how many times the players have won or lost in a row). So don't set the stats too high or else you'll find that your monster is immortal and will slaughter everything with ease (unless that's what you want, then go ahead I guess).

For me I'll change the stats to this:

Hp=45
Tp=30
Str=12
Def=5
Int=5
Spd=7

Next scroll down to [descriptions] and you'll see this:
Char=set a character desc here that appears when the monster is summoned.

You need to change it. The bot will automatically add the monster's name to the description, so don't start the description off with that. Here's what I'll put:

Char=is a testing monster used for an example in the tutorial. It's fearsome. Roar.

Monsters can have a type, if you scroll down to [monster] you'll see the type= line. However, the only real valid types right now are Undead and Zombie. If your monster isn't one of those, just leave it blank for now. I'm going to leave it blank.

Scroll down to [weapons] and now you need to add the weapon you made above before creating the monster. In this case, I'm doing the MonsterTestWeapon. You need to add it to the equipped line but also make a line with the name of the weapon= a number, where the number is the level that the monster has in that weapon. This affects damage output.

[Weapons]
Equipped=MonsterTestWeapon
MonsterTestWeapon=10

Now we add the techs we made. Again, here the # is the base skill that the monster has in that tech (affects damage).

[Techniques]
MonsterTech1=5
MonsterTech2=10

And that's basically it. There are a few other things you can do with monsters that I'll explain below, but for all intents and purposes, after you do the above steps, the monster is ready for use. You can move the .char file into the main *\monsters* folder and it'll eventually be summoned by the bot (at random).

Here's a few other things you can change:

Elemental Weaknesses/Strengths:

If you want your monster to be weak to certain elements, or you want them to be resistant to them, you can scroll down to the [Modifiers] section and adjust the values there Remember that the values are in percents with 100 being normal, 100% damage from it. Setting something over 100 means they take more damage from it and setting it under 100 means they take less damage from it (with 0 being immune/no damage at all from it). For the heal= line you can set multiple elements by putting a period in between them, such as heal=fire.earth

Skills:
Scroll to [Skills] and list them as Skill=# Here's just a few examples:

[Skills]
DesperateBlows=1

Clearmind=1

ManaWall=1
manawall.on=on

Wizardry=10

Swordmaster=5

royalguard=1
royalguard.on=on

And that's how you make your monsters!

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