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Tiranadel edited this page Dec 23, 2016 · 1 revision

STATUS EFFECTS


Throughout battle there are a variety of effects that can be inflicted upon you and others in the heat of battle. Please note that if you are fighting solo in battle the status effect turns, i.e. how long they last, is greatly reduced to help prevent status-locking you or the target.

Negative Status Effects

  • Poison
    Takes off a fraction of your health each turn. It can stack twice, dealing heavier damage.
  • Blindness
    Renders the victim unable to fight for 1 turn.
  • Stun
    Renders the victim unable to fight for 1 turn.
  • Stagger
    Renders the victim unable to fight for 1 turn. Certain monsters, including several bosses, can become staggered after taking a certain amount of damage.
  • Virus
    Prevents the victim from using boosts and ignitions for a few turns
  • Charm
    Gives the assailant total control of the victim for a few turns which causes them to attack themselves or allies.
  • Amnesia
    Renders the victim unable to use his/her/its techniques or skills
  • Paralysis
    Renders the victim from moving for a few turns
  • Boredom
    Renders the victim bored of the battle and causes several turns to be skipped
  • Drunk
    Renders the victim unable to fight for several turns
  • Zombie
    Creates a weakness to fire and light on the victim and causes healing effects to damage them instead. Adds a health regeneration to the target.
  • Slow
    Greatly reduces the victim's speed stat for a few turns.
  • Confusion
    Causes the victim to attack at random for a few turns
  • Curse
    Reduces the victim of all TP and prevents normal TP regeneration for a few turns.
  • Sleep
    Renders the victim unable to act for a few turns. Getting hit will cancel out this effect
  • Str Down
    Reduces the victim's strength attribute for 3/4 for a few turns
  • Def Down
    Reduces the victim's defense attribute for 3/4 for a few turns
  • Int Down
    Reduces the victim's intelligence attribute for 3/4 for a few turns
  • Elemental Dmg
    Spells of the fire, ice, lightning, water, earth or wind element will deal an extra 5% of the victim's maximum health in damage on their next turn, if the caster's level is high enough.

Note that str, int and def down won't actually show the stats being reduced in !stats. This is only calculated when it's needed in the battle formulas.

Positive Status Effects

  • Reflect
    Adds a barrier that bounces a single magic attack back onto the caster
  • Protect
    Greatly reduces damage taken from standard melee attacks
  • Shell
    Greatly reduces damage taken from magic attacks
  • En-Spell
    Imbues the target's standard attacks with elemental power, which can cause victims the elemental damage effect, as well as increasing attack power against monsters weak to the element.
  • Auto Reraise
    Revives the target with half the health the next time he/she/it falls.
  • Ethereal
    Grants immunity to most physical attacks for a few turns.
  • Invincible
    Renders the target completely immune from attack

There is also a buff named Spirit of the Hero.
This automatically applies if the player's level is a certain amount under the current battle streak. Will raise all stats and possibly HP to be closer to the streak but will reduce the amount of orbs obtained at the end of battle.

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