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4.0.0 - Final

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@JConquistador JConquistador released this 03 Jun 19:44
d7c7d74

Changes since 3.8.0:

  • Added a collection of sample profiles for most stages of the game
  • Implementation of Cooking tab (Manage Cooking, Manage Cooking Loadout, Cooking Loadout)
  • Addition of Titan difficulty switcher for Titans which have Easy/Normal/Hard/Brutal versions
  • New flag on Cards tab for users to decide if protected cards should be trashed
    • Since Big Chonker cards always spawn as protected, if the Trash Chonkers flag is enabled ignore this flag for Chonker cards
  • New logic to try any defensive combat move if an unblockable special attack is incoming (Turning off Beast Mode > Parry > Defensive buffs > Healing when below 90% HP)
  • Charge is no longer activated if precasting buffs as it usually gets wasted by the first block or parry anyway. Charge will now wait and cast only when Ultimate Attack is also ready.
  • Added Softcap option to cube boost priority
  • Misc Bug Fixes
    • Don't paralyze enemies currently in rapid attack mode as it interferes with blocking (GODMOTHER and Rapid type EnemyAI)
    • Check the inventory (not accessories) when checking if we should trash an END card
    • Fixed bug involving trashing protected END cards
    • Cards are trashed in reverse order instead of trashing from the first to the last
    • Prevent idling in ITOPOD in quest gear when sniping a titan zone
    • Clarification on wording on titans tab
    • Fixed Issue introduced in 3.8.2 regarding quest text rapidly changing
    • Titan difficulty switcher now starts with the highest level/version titan beaten preselected in the dropdowns
    • Fixed issue with Rapid and Charger type enemies where the combat AI loop was slightly desynced
    • Fixed issue where having 0 valid wishes in the filtered wish menu would result in the injector crashing
    • Fixed issue where ultimate attack was not being used
    • Fixed an issue where Wandoos was not capping correctly
    • Thanks to rus9384 for the following fiixes!
      • If sniping an adventure zone, idle minor quests even if "Manual Minors" is selected
      • Fixed an issue where swapping gear would sometimes result in negative resources