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This is a system to add new types of movement in unreal engine 5. Currently only Wall Running is somewhat functioning but is a little shaky at times. To have it detect walls though simply add the MovementSystemCharacter to a scene and add the UWallRunningComponent to it. You should see lines cast on either side when you jump to indicate the wallrun detection distance wit some level of wall running functionality before you are bounced off the wall. in future updates this system will be refined and other movement systems will be implemented. Thank you for your time.