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Releases: JMThomas00/concord-tak

v0.1.4

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@github-actions github-actions released this 03 Oct 06:24
Achievements and a leaderboard (SDK v0.9.0): records shown on Setting…

v0.1.3

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@github-actions github-actions released this 03 Oct 05:19
SDK v0.8.0: wins count towards players' Concord achievements

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

v0.1.2

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@github-actions github-actions released this 02 Oct 04:58
Esc and Tab are Concord's; the table menu is on M (SDK v0.7.0)

Esc leaves the pane and Tab moves on to the member list, as in every
Concord channel. The board claims Esc only while a stack is being carried
or a move typed, so Esc still cancels those; the typed-move prompt takes
every key (table.Typer). The table menu moved from Tab to M. The SDK
update also fixes standalone play against the computer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

v0.1.1

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@github-actions github-actions released this 29 Sep 01:06
SDK v0.3.0: choose the computer's strength per channel

Adds the computer_level channel option (easy/normal/hard), which the table kit reads from SDK v0.3.0; before, the computer always played at normal inside Concord.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

v0.1.0

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@github-actions github-actions released this 28 Sep 22:33
Tak for the terminal and Concord channels

Standard rules on 3x3 to 8x8 boards with komi, PTN notation, a three-level
computer, and a board played with the keyboard or by typing PTN. The same
binary runs standalone (hotseat, computer, network play) or as a Concord
plugin through the SDK's table kit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>