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v0.11.0-rc1 (test build)
Pre-release
Pre-release
Test build (pre-release) from the v0.11-dev branch. Not the stable release: use it if you want to try the new things or if one of the fixes below is yours. The stable release stays v0.10.3.
New
- Turbo mode (VR), off by default: the game no longer waits for the headset each frame. Helps only when the CPU is the limit. Warning: the headset's frame smoothing (ASW, Motion Smoothing, Motion Reprojection, SSW) does not work while it is on. Menu row
Turbo mode (VR), inixr_turbo. - Foveated rendering (VRS), off by default, VR + NVIDIA RTX only: sharp centre, lower shading detail at the edge of each eye. Fences, grass, leaves and the mod's own passes keep full detail. Menu rows
Foveated (VRS)andFoveated size, inivrs. - Logging levels in the menu: off / errors / warnings / info / debug, with the cost of logging shown live. Ini
log_level(default 1 = errors only, no log file unless something fails).debug = 1still works and means debug. For a bug report:log_level = 4. - CPU pin for AMD X3D CPUs with V-Cache on one half (7950X3D / 9950X3D), off by default:
cpu_cache_pin = 1. No measured gain yet.
Faster
- The per-part motion vectors cost about half the GPU time in busy cities (6.4 → 3.0 ms per frame in a test city, VR, RTX 5090). Same picture, bit for bit.
- The draw record reads the game's state as the game sets it instead of asking the driver at every draw (
did_shadow; idea by Breno Assis, PR #6). - Log writes moved off the game's threads.
Fixed
- Issue #9: VR (OpenXR), after a minimize / restore of the game window DLSS stopped on the eye views until a restart. The game then uses one depth texture per eye; both are tracked now.
- Issue #8: with OptiScaler next to the game exe the picture froze in the interior camera. The mod now sees OptiScaler and starts with mirror DLAA off.
mirror_dlaa = 1orAlt+F6forces it on. Maybe in the pipeline? Let me know the demand...?
Install: replace dinput8.dll in the game's bin\win_x64\ folder. Keep your own dlaa.ini if you have one. To go back: the v0.10.3 release.
Tested: Turbo mode, foveated rendering, the faster motion vectors and the draw record in ETS2 and ATS VR (RTX 5090, 72 Hz). Not tested: the Logging menu row in game, the fix for issue #9 (needs a VR minimize / restore), the OptiScaler detection (no OptiScaler here), flat (non-VR) play with this build.