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Magic Skill & Perks Professions
Jamie Gorman edited this page Sep 21, 2025
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1 revision
The magic skill functions identically to skills in the base game. Each level unlocked grants access to new spells.
| Level | Experience Required |
|---|---|
| 0 | Level 4 friendship with wizard and farm event witnessed |
| 1 | 100 |
| 2 | 380 |
| 3 | 770 |
| 4 | 1300 |
| 5 | 2150 |
| 6 | 3300 |
| 7 | 4800 |
| 8 | 6900 |
| 9 | 10000 |
| 10 | 15000 |
| Level Requirement | Spells Unlocked | Other Unlocks |
|---|---|---|
| 0 | Valley Teleport, Wind Strike | Magic Battlestaff from Marlon's shop, Air Runes from Desert Trader, Harralander Seeds from Sandy (With level 3 farming), Hunter Potion Recipe from Sandy (With level 3 farming), Lantadyme Seeds from Sandy (With level 8 farming), Battlemage Potion Recipe from Sandy (With level 8 farming) |
| 1 | Superheat Item, Humidify | |
| 2 | Water Bolt, Caves Teleport | |
| 3 | Vile Vigour, Bake Pie, Plank Make | |
| 4 | Farm Teleport, Enchant Ruby Bolt, Crumble Undead | |
| 5 | Desert Teleport, Low Level Alchemy | First perk/profession point |
| 6 | Cure Plant, Dark Lure, Earth Blast | |
| 7 | Ginger Island Teleport, Charge | |
| 8 | High Level Alchemy, Enchant Emerald Bolt, Fire Wave | |
| 9 | Demonbane | |
| 10 | Blood Barrage | Second perk/profession point |
Perks are unlocked by spending perk points unlocked at level 5 and 10. Perks cannot be refunded once bought.
All teleportation spells become free to use (and by extension do not require runes to be carried around to cast them) but do not grant experience
All spells no longer require air runes
All non-combat spells have a 20% chance of not taking any runes. The runes are still required to be in your inventory to cast the spell, but they may not be deducted.
20% chance of combat spells firing two additional projectiles when cast, similar to the charge effect. Does not stack with charge.