Skip to content
Jamie Gorman edited this page Sep 23, 2025 · 4 revisions

Spells

Level 0 Spells

Valley Teleport

Type Teleport
Level 0
Rune Cost 1 Law Rune, 3 Air Runes, 3 Water Runes
Effect Description Teleports you to Pierre's Store in Pelican Town
XP per Cast 8

Your first teleport spell, teleports you right outside Pierre's store. Can't be used if you're inside a festival zone or if there is a festival in the town square on the day you cast it.

Wind Strike

Type Combat
Level 0
Rune Cost 1 Chaos Rune, 1 Air Rune
Effect Description A basic air missile
Base Avg Damage 40
XP per Cast 1

Your first combat spell. Weak but cheap, needs a battlestaff to cast (If you have unlocked magic you should get a battlestaff in the mail the next day, if you have lost your battlestaff you can get a new one from the adventurer's guild store)

Level 1 Spells

Superheat Item

Type Alchemy
Level 1
Rune Cost 1 Nature Rune, 4 Fire Runes
Effect Description Smelts ore without a furnace or coal, or burns wood into coal at a discount
Long Description Smelt any ores into bars instantly without any coal cost, or smelt wood into coal. Put an appropriate item in the slot and press the spell icon to cast
XP per Cast 10

Acts as a pocket furnace with an extra cost and no wait time, with the added bonus of allowing you to smelt wood into coal at a rate of 5 wood per coal.

Humidify

Type AOE
Level 1
Rune Cost 1 Astral Rune, 1 Fire Rune
Effect Description Waters the ground around you
XP per Tile 0.4

An AOE spell that waters all unwatered tilled tiles in a 10x10 area around you

Level 2 Spells

Water Bolt

Type Combat
Level 2
Rune Cost 2 Chaos Runes, 2 Water Runes
Effect Description A low level water missile
Base Avg Damage 70
XP per Cast 2

An intermediate spell using water runes. Far stronger than wind strike but at the cost of double the amount of chaos runes.

Caves Teleport

Type Teleport
Level 2
Rune Cost 1 Law Rune, 5 Air Runes
Effect Description Teleports you to the pelican town mines
XP per Cast 10

Teleports you outside the mines in pelican town. Can't be used in a festival or if there is a festival at the area.

Level 3 Spells

Vile Vigour

Type Misc
Level 3
Rune Cost 1 Cosmic Rune, 3 Air Runes
Effect Description Sacrifices a third of your max health to fill your energy
XP per Cast 5

Trades 1/3rd of your health for energy. Can't be used if the spell would kill you. Overheal health is not included as part of the max health calculation.

Bake Pie

Type Misc
Level 3
Rune Cost 1 Astral Rune, 1 Fire Rune, 1 Water Rune
Effect Description Cooks a random recipe that you know using your held ingredients
XP per Cast 15

Creates a random cooking item from your list of known recipes, using up the ingredients in your inventory. Won't cast if you can't make anything with your held ingredients.

Plank Make

Type Alchemy
Level 3
Rune Cost 1 Astral Rune, 1 Cosmic Rune
Effect Description Turns wood into hardwood and vice versa and uncrafts wooden items into wood
Long Description Breaks down wooden items into wood, and converts 15 wood into 1 hardwood and vice versa. For recipes that require more than wood, it will only return the wood
XP per Cast 10

Turns 15 wood into 1 hardwood and 1 hardwood into 15 wood. Also can uncraft any items that use wood or hardwood in their crafting recipe at a 1:1 rate, with the caveat that it can only return the wood/hardwood from the recipe, no other ingredients. Wooden items that do not have a recipe cannot be uncrafted.

Level 4 Spells

Farm Teleport

Type Teleport
Level 4
Rune Cost 1 Law Rune, 3 Air Runes, 3 Earth Runes
Effect Description Teleports you outside the main house on your farm
XP per Cast 10

An extremely useful teleport spell that transports you right outside the front door of your main farm building. Cannot be used in festivals.

Enchant Ruby Bolt

Type Alchemy
Level 4
Rune Cost 1 Cosmic Rune, 3 Fire Runes
Effect Description Convert any red or orange stones into fiery ammo
Long Description Convert any red gems or rocks into fiery ammo for the slingshot. On hitting an enemy, fire spreads to nearby enemies. Fire cannot finish off enemies
Ammo Damage 15 Damage + 30 Damage 5 times
XP per Cast 10

Converts certain stones into fire orbs, which deal 15 damage on contact and then occasionally do 30 damage to all enemies nearby when the shot first hits. This flame damage cannot be used to kill enemies but does hit through all defenses. The damage can be dealt up to five times, but will stop if an enemy is left on 1 health.

Conversion Table

Target Item Name Amount of Fire Orbs Produced
Ruby 30
Fire Quartz 3
Prismatic Shard 50
Helvite 45
Jasper 45
Tigerseye 45
Baryte 45
Lemon Stone 45
Orpiment 45
Magma Geode 10
Omni Geode 10
Cinder Shard 15

Crumble Undead

Type Combat
Level 4
Rune Cost 2 Chaos Runes, 2 Air Runes, 2 Earth Runes
Effect Description Hits undead monsters for extra damage
Base Avg Damage 60 (x1.5 if target is undead)
XP per Cast 4

hits for less damage than other spells you have access to, but does additional damage if the target is undead (see Monsters & Drops for a list of undead monsters). Can also be used to finish off mummies.

Level 5 Spells

Desert Teleport

Type Teleport
Level 5
Rune Cost 2 Law Runes, 5 Fire Runes, 5 Earth Runes
Effect Description Teleports you to the desert, if you have access to it
XP per Cast 15

Teleports you into the desert, provided you've unlocked the bus. Can't be used to teleport out of festivals or into festival areas, with the exception of passive festivals like the desert festival.

Low Level Alchemy

Type Alchemy
Level 5
Rune Cost 1 Nature Rune, 3 Fire Runes
Effect Description Converts an item into 1.1x its sell price
Long Description Turn any sellable item into money. Provides 110% of the items value. Put an appropriate item in the slot and press the spell icon to cast
XP per Cast 15

Turns an item into money at 110% the rate you would get for selling it in the shipping bin. This is multiplicative with other modifiers to sell price, such as professions. Money is provided instantly, but the spell cannot be used to sell items that could not normally be placed in the shipping bin, and cannot be used on runes. Items alchemised this way do not count towards the items shipped list.

Level 6 Spells

Cure Plant

Type AOE
Level 6
Rune Cost 1 Astral Rune, 8 Earth Runes
Effect Description Replants dead crops
XP per Tile 0.6

Replaces any dead crops with a random crop seed from the mixed seeds list for the current season - effectively the same as planting a mixed seed over every dead crop. Best used at the start of a season.

Dark Lure

Type Misc
Level 6
Rune Cost 3 Nature Runes, 3 Death Runes, 3 Air Runes
Effect Description Summons more enemies, and makes them prioritise you over other farmers for 3 minutes
XP per Cast 10

Functions identically to monster musk, with the added bonus that it makes monsters more likely to target you over others.

Earth Blast

Type Combat
Level 6
Rune Cost 1 Death Rune, 3 Air Runes, 3 Earth Runes
Effect Description A medium level earth missile
Base Avg Damage 90
XP per Cast 4

Your first death rune combat spell. Strong but expensive, due to the rarity of death runes.

Level 7 Spells

Ginger Island Teleport

Type Teleport
Level 7
Rune Cost 2 Law Runes, 5 Water Runes, 5 Fire Runes
Effect Description Teleports you to ginger island, if you have access to it
XP per Cast 15

Teleports you to ginger island, if you have unlocked it via willy's boat. This cannot be used to teleport out of festivals or into a festival, if one were to be active at ginger island.

Charge

Type Misc
Level 7
Rune Cost 3 Death Runes, 3 Air Runes, 3 Fire Runes
Effect Description Spells cast three projectiles for 60 seconds
XP per Cast 10

All combat spells now fire three projectiles, with the two additional projectiles travelling at an angle from the original. This is the same as the dragonstone perk, except with a 100% rate and for a limited duration. If used with the dragonstone perk, the charge takes precedent.

Level 8 Spells

High Level Alchemy

Type Alchemy
Level 8
Rune Cost 2 Nature Runes, 5 Fire Runes
Effect Description Converts an item into 1.5x its sell price
Long Description Turn any sellable item into money. Provides 150% of the items value. Put an appropriate item in the slot and press the spell icon to cast
XP per Cast 15

Sells any item that can be sold in the shipping bin at 150% markup, which is applied multiplicatively with other sell price modifiers - like profession perks. Money is given immediately, but the spell cannot be used to sell items that cannot be sold in the shipping bin or are runes. Items sold this way do not count towards the list of items shipped.

Enchant Emerald Bolt

Type Alchemy
Level 8
Rune Cost 2 Cosmic Runes, 3 Earth Runes
Effect Description Convert any green stones into explosive poisonous ammo
Long Description Convert any green gems into explosive poisonous ammo for the slingshot. On hitting an enemy, poison spreads to nearby enemies. Poison cannot finish off enemies
Ammo Damage 25 Damage + 50 damage 5 times
XP per Cast 15

Converts green stones into Earth Orbs - a powerful and explosive slingshot ammo that deals 25 damage and poisons a hit enemy and any enemies in the vicinity, hitting them 5 times with 50 damage. This poison cannot be used to finish off enemies, but hits through defence.

Conversion Table

Target Item Name Amount of Earth Orbs Produced
Emerald 20
Jade 10
Prismatic Shard 50
Jamborite 30
Malachite 30
Petrified Slime 30
Ocean Stone 30
Radioactive Ore 5
Radioactive Bar 25
Omni Geode 10

Fire Wave

Type Combat
Level 8
Rune Cost 2 Death Runes, 5 Air Runes, 4 Fire Runes
Effect Description A high level fire missile
Base Avg Damage 120
XP per Cast 5

Your strongest basic spell - with a high cost but a very high damage output, especially when combined with stronger staves.

Level 9 Spells

Demonbane

Type Combat
Level 9
Rune Cost 2 Death Runes, 2 Astral Runes
Effect Description Hits undead monsters for a lot of extra damage
Base Avg Damage 100 (x2 if target is undead)
XP per Cast 6

Another Undead-killing spell, this time dealing double damage against undead enemies. For a list of undead enemies, see the Monsters & Drops page.

Level 10 Spells

Blood Barrage

Type Combat
Level 10
Rune Cost 4 Death Runes, 3 Cosmic Runes
Effect Description Fires a strong vampiric blood missile
Base Avg Damage 100
XP per Cast 10

On hit, returns 10% of the damage dealt to a target to the caster as health - with a maximum amount of 20. This cannot heal over max health.