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Spells

| Type | Teleport |
| Level | 0 |
| Rune Cost | 1 Law Rune, 3 Air Runes, 3 Water Runes |
| Effect Description | Teleports you to Pierre's Store in Pelican Town |
| XP per Cast | 8 |
Your first teleport spell, teleports you right outside Pierre's store. Can't be used if you're inside a festival zone or if there is a festival in the town square on the day you cast it.

| Type | Combat |
| Level | 0 |
| Rune Cost | 1 Chaos Rune, 1 Air Rune |
| Effect Description | A basic air missile |
| Base Avg Damage | 40 |
| XP per Cast | 1 |
Your first combat spell. Weak but cheap, needs a battlestaff to cast (If you have unlocked magic you should get a battlestaff in the mail the next day, if you have lost your battlestaff you can get a new one from the adventurer's guild store)

| Type | Alchemy |
| Level | 1 |
| Rune Cost | 1 Nature Rune, 4 Fire Runes |
| Effect Description | Smelts ore without a furnace or coal, or burns wood into coal at a discount |
| Long Description | Smelt any ores into bars instantly without any coal cost, or smelt wood into coal. Put an appropriate item in the slot and press the spell icon to cast |
| XP per Cast | 10 |
Acts as a pocket furnace with an extra cost and no wait time, with the added bonus of allowing you to smelt wood into coal at a rate of 5 wood per coal.

| Type | AOE |
| Level | 1 |
| Rune Cost | 1 Astral Rune, 1 Fire Rune |
| Effect Description | Waters the ground around you |
| XP per Tile | 0.4 |
An AOE spell that waters all unwatered tilled tiles in a 10x10 area around you

| Type | Combat |
| Level | 2 |
| Rune Cost | 2 Chaos Runes, 2 Water Runes |
| Effect Description | A low level water missile |
| Base Avg Damage | 70 |
| XP per Cast | 2 |
An intermediate spell using water runes. Far stronger than wind strike but at the cost of double the amount of chaos runes.

| Type | Teleport |
| Level | 2 |
| Rune Cost | 1 Law Rune, 5 Air Runes |
| Effect Description | Teleports you to the pelican town mines |
| XP per Cast | 10 |
Teleports you outside the mines in pelican town. Can't be used in a festival or if there is a festival at the area.

| Type | Misc |
| Level | 3 |
| Rune Cost | 1 Cosmic Rune, 3 Air Runes |
| Effect Description | Sacrifices a third of your max health to fill your energy |
| XP per Cast | 5 |
Trades 1/3rd of your health for energy. Can't be used if the spell would kill you. Overheal health is not included as part of the max health calculation.

| Type | Misc |
| Level | 3 |
| Rune Cost | 1 Astral Rune, 1 Fire Rune, 1 Water Rune |
| Effect Description | Cooks a random recipe that you know using your held ingredients |
| XP per Cast | 15 |
Creates a random cooking item from your list of known recipes, using up the ingredients in your inventory. Won't cast if you can't make anything with your held ingredients.

| Type | Alchemy |
| Level | 3 |
| Rune Cost | 1 Astral Rune, 1 Cosmic Rune |
| Effect Description | Turns wood into hardwood and vice versa and uncrafts wooden items into wood |
| Long Description | Breaks down wooden items into wood, and converts 15 wood into 1 hardwood and vice versa. For recipes that require more than wood, it will only return the wood |
| XP per Cast | 10 |
Turns 15 wood into 1 hardwood and 1 hardwood into 15 wood. Also can uncraft any items that use wood or hardwood in their crafting recipe at a 1:1 rate, with the caveat that it can only return the wood/hardwood from the recipe, no other ingredients. Wooden items that do not have a recipe cannot be uncrafted.

| Type | Teleport |
| Level | 4 |
| Rune Cost | 1 Law Rune, 3 Air Runes, 3 Earth Runes |
| Effect Description | Teleports you outside the main house on your farm |
| XP per Cast | 10 |
An extremely useful teleport spell that transports you right outside the front door of your main farm building. Cannot be used in festivals.

| Type | Alchemy |
| Level | 4 |
| Rune Cost | 1 Cosmic Rune, 3 Fire Runes |
| Effect Description | Convert any red or orange stones into fiery ammo |
| Long Description | Convert any red gems or rocks into fiery ammo for the slingshot. On hitting an enemy, fire spreads to nearby enemies. Fire cannot finish off enemies |
| Ammo Damage | 15 Damage + 30 Damage 5 times |
| XP per Cast | 10 |
Converts certain stones into fire orbs, which deal 15 damage on contact and then occasionally do 30 damage to all enemies nearby when the shot first hits. This flame damage cannot be used to kill enemies but does hit through all defenses. The damage can be dealt up to five times, but will stop if an enemy is left on 1 health.
| Target Item Name | Amount of Fire Orbs Produced |
|---|---|
| Ruby | 30 |
| Fire Quartz | 3 |
| Prismatic Shard | 50 |
| Helvite | 45 |
| Jasper | 45 |
| Tigerseye | 45 |
| Baryte | 45 |
| Lemon Stone | 45 |
| Orpiment | 45 |
| Magma Geode | 10 |
| Omni Geode | 10 |
| Cinder Shard | 15 |

| Type | Combat |
| Level | 4 |
| Rune Cost | 2 Chaos Runes, 2 Air Runes, 2 Earth Runes |
| Effect Description | Hits undead monsters for extra damage |
| Base Avg Damage | 60 (x1.5 if target is undead) |
| XP per Cast | 4 |
hits for less damage than other spells you have access to, but does additional damage if the target is undead (see Monsters & Drops for a list of undead monsters). Can also be used to finish off mummies.

| Type | Teleport |
| Level | 5 |
| Rune Cost | 2 Law Runes, 5 Fire Runes, 5 Earth Runes |
| Effect Description | Teleports you to the desert, if you have access to it |
| XP per Cast | 15 |
Teleports you into the desert, provided you've unlocked the bus. Can't be used to teleport out of festivals or into festival areas, with the exception of passive festivals like the desert festival.

| Type | Alchemy |
| Level | 5 |
| Rune Cost | 1 Nature Rune, 3 Fire Runes |
| Effect Description | Converts an item into 1.1x its sell price |
| Long Description | Turn any sellable item into money. Provides 110% of the items value. Put an appropriate item in the slot and press the spell icon to cast |
| XP per Cast | 15 |
Turns an item into money at 110% the rate you would get for selling it in the shipping bin. This is multiplicative with other modifiers to sell price, such as professions. Money is provided instantly, but the spell cannot be used to sell items that could not normally be placed in the shipping bin, and cannot be used on runes. Items alchemised this way do not count towards the items shipped list.

| Type | AOE |
| Level | 6 |
| Rune Cost | 1 Astral Rune, 8 Earth Runes |
| Effect Description | Replants dead crops |
| XP per Tile | 0.6 |
Replaces any dead crops with a random crop seed from the mixed seeds list for the current season - effectively the same as planting a mixed seed over every dead crop. Best used at the start of a season.

| Type | Misc |
| Level | 6 |
| Rune Cost | 3 Nature Runes, 3 Death Runes, 3 Air Runes |
| Effect Description | Summons more enemies, and makes them prioritise you over other farmers for 3 minutes |
| XP per Cast | 10 |
Functions identically to monster musk, with the added bonus that it makes monsters more likely to target you over others.

| Type | Combat |
| Level | 6 |
| Rune Cost | 1 Death Rune, 3 Air Runes, 3 Earth Runes |
| Effect Description | A medium level earth missile |
| Base Avg Damage | 90 |
| XP per Cast | 4 |
Your first death rune combat spell. Strong but expensive, due to the rarity of death runes.

| Type | Teleport |
| Level | 7 |
| Rune Cost | 2 Law Runes, 5 Water Runes, 5 Fire Runes |
| Effect Description | Teleports you to ginger island, if you have access to it |
| XP per Cast | 15 |
Teleports you to ginger island, if you have unlocked it via willy's boat. This cannot be used to teleport out of festivals or into a festival, if one were to be active at ginger island.

| Type | Misc |
| Level | 7 |
| Rune Cost | 3 Death Runes, 3 Air Runes, 3 Fire Runes |
| Effect Description | Spells cast three projectiles for 60 seconds |
| XP per Cast | 10 |
All combat spells now fire three projectiles, with the two additional projectiles travelling at an angle from the original. This is the same as the dragonstone perk, except with a 100% rate and for a limited duration. If used with the dragonstone perk, the charge takes precedent.

| Type | Alchemy |
| Level | 8 |
| Rune Cost | 2 Nature Runes, 5 Fire Runes |
| Effect Description | Converts an item into 1.5x its sell price |
| Long Description | Turn any sellable item into money. Provides 150% of the items value. Put an appropriate item in the slot and press the spell icon to cast |
| XP per Cast | 15 |
Sells any item that can be sold in the shipping bin at 150% markup, which is applied multiplicatively with other sell price modifiers - like profession perks. Money is given immediately, but the spell cannot be used to sell items that cannot be sold in the shipping bin or are runes. Items sold this way do not count towards the list of items shipped.

| Type | Alchemy |
| Level | 8 |
| Rune Cost | 2 Cosmic Runes, 3 Earth Runes |
| Effect Description | Convert any green stones into explosive poisonous ammo |
| Long Description | Convert any green gems into explosive poisonous ammo for the slingshot. On hitting an enemy, poison spreads to nearby enemies. Poison cannot finish off enemies |
| Ammo Damage | 25 Damage + 50 damage 5 times |
| XP per Cast | 15 |
Converts green stones into Earth Orbs - a powerful and explosive slingshot ammo that deals 25 damage and poisons a hit enemy and any enemies in the vicinity, hitting them 5 times with 50 damage. This poison cannot be used to finish off enemies, but hits through defence.
| Target Item Name | Amount of Earth Orbs Produced |
|---|---|
| Emerald | 20 |
| Jade | 10 |
| Prismatic Shard | 50 |
| Jamborite | 30 |
| Malachite | 30 |
| Petrified Slime | 30 |
| Ocean Stone | 30 |
| Radioactive Ore | 5 |
| Radioactive Bar | 25 |
| Omni Geode | 10 |

| Type | Combat |
| Level | 8 |
| Rune Cost | 2 Death Runes, 5 Air Runes, 4 Fire Runes |
| Effect Description | A high level fire missile |
| Base Avg Damage | 120 |
| XP per Cast | 5 |
Your strongest basic spell - with a high cost but a very high damage output, especially when combined with stronger staves.

| Type | Combat |
| Level | 9 |
| Rune Cost | 2 Death Runes, 2 Astral Runes |
| Effect Description | Hits undead monsters for a lot of extra damage |
| Base Avg Damage | 100 (x2 if target is undead) |
| XP per Cast | 6 |
Another Undead-killing spell, this time dealing double damage against undead enemies. For a list of undead enemies, see the Monsters & Drops page.

| Type | Combat |
| Level | 10 |
| Rune Cost | 4 Death Runes, 3 Cosmic Runes |
| Effect Description | Fires a strong vampiric blood missile |
| Base Avg Damage | 100 |
| XP per Cast | 10 |
On hit, returns 10% of the damage dealt to a target to the caster as health - with a maximum amount of 20. This cannot heal over max health.