A Mindustry v8 mod
Warning
This mod is a work in progress. Expect bugs, missing content, placeholder sprites, and balance that isn't final. Save compatibility between versions is not guaranteed - updating mid-campaign may break your save.
If you want a stable experience, wait for the first full release. If you enjoy testing and giving feedback, you're very welcome here.
Just adds a lot of stuff
- New Blocks
- New Units
- New Items / Liquids
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- This mod is meant to complement vanilla by adding new content to the each phase of the game.
- End-game blocks are intentionally expensive.
- Units are powerful but require significant infrastructure.
- Balance is intentionally rough during beta - numbers will change significantly
Current phase: Beta - core content is playable but incomplete. Feedback on balance and bugs is especially helpful right now.
| Category | Status | Notes |
|---|---|---|
| Items & Liquids | Done | May rebalance |
| Drills & resource buildings | Done | May rebalance |
| Power generation | Done | May rebalance |
| Defense blocks | Done | May rebalance |
| Units | In progress | Several units' branches in progress. May rebalance |
| Localization | Not started | After content freeze |
| Campaign integration | Not started | Long-term goal |
Contributions are welcome. If you want to help:
- Fork the repository
- Create a feature branch:
git checkout -b feature/my-feature - Commit your changes:
git commit -m "Add my feature" - Push and open a Pull Request
For art contributions, we would appreciate any sprites.
- Shroud, kadi4ok - code
- he1ixo, goman777joy, 猩红 - sprites
- Bugs / Suggestions: GitHub Issues
- My discord: mr.wilol
- kadi4ok's discord: medusa5098460
- For any sprites questions he1ixo's discord: he1ixo




