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0.0.12

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@github-actions github-actions released this 14 May 09:46
· 19 commits to master since this release
  • Water splash backport from particular
  • Splashes also fire for dropped items and arrows entering water
  • Cascade foam backport from particular
  • Cascade sounds from Dynamic Surroundings 1.12.2
  • Chest and ender chest bubble backport from particular
  • Normal chest bubbles use the local water tint
  • Rain and water drip ripple backport from particular
  • Cake eating particles and sound backport from particular
  • Vanilla rain, splash, water drip, and bubble particles use the water tint
  • Watr trails backport from wakes
  • Wake trails for Et Futurum boats
  • Vanilla boats steer like Et Futurum boats
  • Decoupled camera now works correctly with both vanilla and Et Futurum boats
  • Coastal Waves backport
  • Wetness drips remember and tint from Forge fluid sources
  • Ripples can spawn on Forge fluid surfaces
  • Fluid interaction blacklist for wetness, splashes, ripples, and wake trails
  • Cascade-specific fluid blacklist, with Biomes O' Plenty honey ignored by default
  • Cascades can form when one allowed fluid falls into another allowed fluid
  • Custom distance ranges for water-related sounds
  • Et Futurum elytra step accent plays the vanilla 1.20+ equip_elytra sound (provided by Et Futurum Requiem's Asset Director)
  • Decoupled camera supports Et Futurum Elytra camera motion and steering
  • Fixed decoupled camera terrain culling with renderer replacements like Angelica
  • Fixed breath particles appearing in non-cold ocean biomes at low altitude
  • Breath particles now force-show from Y=130 by default
  • Fixed Shoulder Surfing raytracing with decoupled camera vertical offsets