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0.0.12
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Water splash backport from particular
Splashes also fire for dropped items and arrows entering water
Cascade foam backport from particular
Cascade sounds from Dynamic Surroundings 1.12.2
Chest and ender chest bubble backport from particular
Normal chest bubbles use the local water tint
Rain and water drip ripple backport from particular
Cake eating particles and sound backport from particular
Vanilla rain, splash, water drip, and bubble particles use the water tint
Watr trails backport from wakes
Wake trails for Et Futurum boats
Vanilla boats steer like Et Futurum boats
Decoupled camera now works correctly with both vanilla and Et Futurum boats
Coastal Waves backport
Wetness drips remember and tint from Forge fluid sources
Ripples can spawn on Forge fluid surfaces
Fluid interaction blacklist for wetness, splashes, ripples, and wake trails
Cascade-specific fluid blacklist, with Biomes O' Plenty honey ignored by default
Cascades can form when one allowed fluid falls into another allowed fluid
Custom distance ranges for water-related sounds
Et Futurum elytra step accent plays the vanilla 1.20+ equip_elytra sound (provided by Et Futurum Requiem's Asset Director)
Decoupled camera supports Et Futurum Elytra camera motion and steering
Fixed decoupled camera terrain culling with renderer replacements like Angelica
Fixed breath particles appearing in non-cold ocean biomes at low altitude
Breath particles now force-show from Y=130 by default
Fixed Shoulder Surfing raytracing with decoupled camera vertical offsets
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