Code and Locale Files for the Clockworks project on Resonite (part of MMC 26)
To become a collaborator for translation proofreading/editing/suggestions, contact Jackalgirl on Resonite or in the Creator Jam Discord server. And many thanks in advance for your help!
For in-game references, make sure you're referencing the official Locale files: https://github.com/Yellow-Dog-Man/Locale/
You can use the references below to search on any given language locale file to find out how it's referenced in the game. If you search for a reference and it comes up missing, this means that this particular reference hasn't been translated yet. If you know what it should be, consider proposing it as a change to the file so that the Resonite team can implement it into the game! Please make sure you're following the instructions on how to submit suggestions/corrections/updates at https://github.com/Yellow-Dog-Man/Locale/ if you do so, and thank you for contributing (good translation work is time-consuming)!
Browse Nodes: Tools.ProtoFlux.NodeBrowser
Drive: Tools.ProtoFlux.Drive
Pack in place: Tools.ProtoFlux.PackInPlace
Pack into: Tools.ProtoFlux.PackInto
Unpack: Tools.ProtoFlux.Unpack
Undo: Interaction.Undo
Open Inspector: Tools.Dev.OpenInspector
Create New: Tools.Dev.CreateNew
Deslect All: Tools.Dev.DeselectAll
Destroy: Interaction.Destroy
Inventory: Dash.Screens.Inventory
Development Tool: Tools.Dev.Name
Material Tool: Tools.Material.Name
Protoflux Tool: Tools.ProtoFlux.Name
Equip: Interaction.NamedEquipTool
Empty Object: CreateNew.EmptyObject
3D Model: CreateNew.3DModel
Box: CreateNew.3DModel.Box
Sphere: CreateNew.3DModel.Sphere
Create New Text: CreateNew.Text
Outline Text: CreateNew.Text.Outline
Copy Component: Inspector.Actions.CopyComponent