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Sub‐mods
The list of sub-mods as they appear on CKAN, and full explanations for them.
Provides baseline Electric category items, namely the battery set and the generators. The battery set is big enough that it warrants its own download. The largest size is 5m and nearly all batteries have height selection, reducing the need for procedural batteries and other battery spam.
Generators are devices that turn the raw energy output of a heat source into ElectricCharge. These are extremely high capacity, warranting dedicated parts. They are usually handwaved away completely, but not so in this mod as part of the point of this mod is the slogan "Thermal first; Electric optional."
Some very small scale nuclear reactors appear here as well (as they make up a very small package, not worth separating out). These include the likes of Kilopower, Sub-Critical Multiplier and betaVoltaics (which are longer-lasting, cleaner-burning and lower power than an RTG).
The fuel cell set is as big and feature-filled as the battery set, warranting being its own install. Sterling fuel cells don't burn liquid fuel but they burn metals with oxygen. The reason for burning metals is that acquiring said metals is conceptually much easier than acquiring and maintaining the choice liquid fuel for stockalike fuel cells. As these are technically batteries (with their abundant internal metal storage and great energy density) they make a great option for AUX power generation and storage for a colony. As these are technically capacitors (with very generous energy release rate) they make a great main power source for small vessels with electric propulsion.
The solar panel pack. It does not aim to be as large (in part count or panel size) as the Near Future Solar mod. What makes it unique is that most of the panels are wrappers (conformal to several diameters of rocket parts and the Mk2 and Mk3 parts). It answers the big issue of keeping your SSTO planes able to adequately charge from sunlight without suffering from typical panels that are draggy, weak and will break at the force of a sneeze.
Shared configs like Waterfall and System Heat patches. Required by the type-specific engine packs.
Engines that burn Antimatter. There is currently only one but that will change... One of these days.
The usual nuke stuff goes here, starting with the SULEU set that is what the stock NERV should have been, and ending with the gas cores.
We like fusion rockets. Sadly, there is currently only a handful here. More will be added at some point.
The new bread and butter of baseline SSTO propulsion tech and part of the driver for the slogan, "Thermal first; Electric optional." A thermal nozzle is functionally the same as if you had a strong enough nuclear reactor to deliver the combustion energy for an atomic version of the RS-25 or Saturn F-1 engine, and the reactor can be kept elsewhere on the ship, detached but still piped to the engine.
There are currently only 3 bell-nozzled engines but a very big expansion is coming very soon, including jets, RCS and dual-mode aerospikes.
The core download. It contains the manufacturer, localization, custom resource definitions and so on.
All things Kerbalism compatibility go here.
The bulk of fuel tanks goes here. They are currently divided into 6 sets: White matte capsules for most storable propellants; White gloss capsules for cryogenic storage; Black capsules for very dangerous (corrosive) propellants; Gray metal capsules for exotics like Antimatter and Graviolium; White drums for most ores and refined goods that aren't propellants; Black drums which hold very dangerous substances that aren't necessarily propellants, namely the fuels for the fission reactors in Sterling Thermals - Power.
The radiator pack. Possibly the biggest pack in this mod as a whole, inspired by System Heat and containing provisions to deal with the various baseline temperatures of common heat sources like ISRU and NTRs, and the wild coolant demands of certain parts in Far Future Technologies.
Includes conformal radiators for cryo tanks, nukes and fusion drives to answer the very similar problem (answered by Sterling Electrics - Photovoltaics of enabling an SSTO aircraft to adequately meet its coolant demands while reducing or even removing its tendency towards radiator panels that are draggy, weak or will break at the force of a sneeze.
There comes a point where it no longer makes sense for a radiator to try to keep a solid panel surface. The radiators in this pack exist to meet the madlad coolant demands of huge volume fusion, Antimatter engines and even beyond. Currently there are only (several) liquid film radiators here but belt radiators and possibly plasma radiators are planned.
Another part of driver for the slogan, "Thermal first; Electric optional," is the main reactor set. Any power source with the weight of a nuclear reactor behind it and may primarily generate heat energy goes here. Currently this pack is equivalent to Near Future Electric's reactor set and the reactors burn custom Fissile Fuel (nuclear salt) or Fissile Pebbles (pebbles for the pebble bed). Molten Salt Reactors are slow burners for powering your city but Pebble Beds are fast burners for powering your launch vehicles. Fusion reactors might end up here when they come.
The home of parts for the Utility category, primarily ISRU parts. Currently, the only parts here are the 25 refineries divided into 5 specialized refineries: General Chemistry Center; Thermodyne (for players who need gas <--> liquid conversion); Fissile Foundry (nuclear processing); Molten Metal Foundry (smelter works); Titan Foundry (compressive processing). Refineries and other goods are planned to appear.
All parts that are immediately concerned with vessel construction go here: The printeries (RocketParts / MaterialKits production), launchpads and recyclers. These are compatible with Extraplanetary Launchpads and WBI Sandcastle by default.
Inspired by Surviving Mars, this mod begins as the "green energy" pack and seeks to break off from the beaten path of establishing a nuclear facility as your colony's main power source. Solar PV, Solar thermal and Wind are available here, and all parts come in a box and contain radially arranged stack nodes for ease of placement into perfect hex grids. Geothermal and Tidal/Hydro are planned, and stacking energy storage is about to become quite easy.