v0.3.2-beta changes
Full Changelog: v0.3.1...v0.3.2
- Added SafetyHook backend + mid-function hook support
- IL2CPP metadata now recovers automatically after a fault instead of staying dead
- IL2CPP icall target check now accepts any module, not just GameAssembly/UnityPlayer
- Unity errors are now auto-logged
- DX12 overlay: descriptor heap exhaustion falls back instead of crashing; fence waits are now timeout-bound
- Fixed a placeholder bug in the unity_inspect.h generator
- Fixed Object-typed property setters (clip/avatar/runtimeAnimatorController/font) that silently never worked
- Generated project files are now auto clang-formatted
- Tightened self-updater redirect policy
- CI now builds the generated projects as a smoke test
- MCP tool catalog got title/outputSchema
- Refreshed README/Handbook, added Getting Started
- Added Windows build scripts (build.bat/build.ps1)
MCP, DevBridge runtime testing, and updater workflows are experimental and have not been fully validated across all Unity versions and games.