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Privateer 0.9.10

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@github-actions github-actions released this 09 Oct 01:08

Privateer 0.9.10

This release adds submarine spawning and management to the features in 0.9.9.1.

Submarine Manager

  • Spawn completed coastal, standard, minelaying, long-range and missile submarines using built-in reference data. No existing submarine or Game6 save is required.
  • Choose Submarine Type and a destination home/service location. Editable names default to the next available Privateer number.
  • Right-click to Rename, Delete or Repair. Repair sets Availability to 135 without changing other state.
  • Spawn and right-click actions remain pending until Apply. Cancel discards the pending changes; Save or Save As writes accepted changes to disk.
  • Removed the Submarine Manager (WIP) label. One minelayer choice uses Accuracy=0.

User guide

The wiki is the primary end-user manual. Manager pages now describe the current released controls and workflows, without development logs or superseded instructions. Existing screenshots are retained.

Notes

Submarine reference stats are fixed rather than scaled to campaign technology or year. Submarine transfers are unavailable. Aircraft creation still needs further in-game validation. The budget calculator remains an estimate with a +/-10% monthly-balance planning range; its underlying calculations remain under review.

30 targeted submarine/version tests and GUI Apply/Cancel checks passed during preparation of the submarine features.

Installation

Download Privateer-0.9.10-Windows-x64.zip, extract the complete folder, and run Privateer.exe. Keep the runtime folder beside it. Python is not required. Close RTW3 before saving campaign edits and keep a known-good backup.