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Privateer 0.9.4

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@github-actions github-actions released this 22 Sep 03:31

Privateer 0.9.4

This release adds fortification management and more precise technology editing.

Fortifications Manager

  • View and sort each nation’s fortification roster alongside its dockyard size.
  • Add coastal and turreted batteries, missile batteries, MTB squadrons, airship bases, and airbases in owned possessions.
  • Edit built installations and resize airbases while preserving installation IDs and aircraft assignments.
  • New installations are built immediately without deducting funds. Construction and retired entries remain read-only.
  • Airbase sizes respect the campaign limit; bases cannot shrink below their assigned aircraft capacity.

Technology Manager

  • Keep the cumulative research-area sliders, with individual checkboxes to enable or skip specific technologies.
  • View each technology’s description and typical unlock year.
  • Moving a slider replaces that area’s individual exceptions with a fresh cumulative selection.

Aircraft Manager testing status

The Aircraft Manager appears to be working, but has not been extensively tested. Keep backups and verify generated aircraft in-game before relying on them in an ongoing campaign.

Validation and installation

103 automated tests passed, along with Tk interaction checks and a temporary Game 6 save/reload check. The live Game 6 save was not modified. Newly created fortifications have not yet been verified through an RTW3 turn advance.

Download the Windows ZIP, extract the entire folder, and run Privateer.exe. Keep the _internal folder beside the executable. INSTALL.txt is packaged with the application; no separate Python installation is required.

The application now displays the corrected version number, 0.9.4.