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Privateer 0.9.2
Version numbering correction: This release is correctly named Privateer 0.9.2. The original program displays 0.92 because its version number was formatted incorrectly. This is a numbering mistake, not a different program version. Existing download filenames and Git tags retain their original names; the released binaries have not been changed.
Privateer 0.92
Privateer 0.92 expands the stable Rule the Waves 3 save editor with safer colony
transfers, clearer ship-state handling, unrest editing, save reloading, and a
guided first-launch setup.
Major improvements
- The Colony Manager now shows named map regions instead of raw area numbers.
- National home regions are identified and locked so they cannot be transferred
through the Colony Manager. - The Transfer Ships screen now displays saved ship statuses, including Active
Fleet, Reserve, Mothballed, Foreign Service, and Under Construction. - Destroyed, sunk, mined, scrapped, retired, and museum ships are omitted from
the transfer list and rejected by the transfer API. - The Economy and Unrest Manager can edit each nation's
UnrestLevelalongside
funds and base resources. These changes are staged and validated together. - A Reload button refreshes the currently selected save without opening the
folder picker again. The selected nation is retained, and Privateer warns
before discarding unsaved changes. - First Run Configuration now collects the Rule the Waves 3 installation folder,
save-game folder, and backup preferences. Every option remains available later
through Settings.
Additional refinements
- Colony, ship-transfer, economy, and main tables retain sortable column headers.
- Loading, reloading, validating, and saving continue to use responsive progress
windows for larger campaigns. - Economy and Infrastructure menu names now reflect unrest and planned
fortification management.
Known limitations
- Economy projections are estimates and still require refinement against the
game's internal calculations. - Relationship editing remains under development. Fortification editing and Ship
Spawner remain placeholders. - Transfers involving aircraft carriers or certain active campaign-division
relationships remain blocked until their linked records can be handled safely.
Keep a known-good backup and test important edits in a copied save slot.