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Privateer 0.9.2

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@github-actions github-actions released this 15 Sep 04:14

Version numbering correction: This release is correctly named Privateer 0.9.2. The original program displays 0.92 because its version number was formatted incorrectly. This is a numbering mistake, not a different program version. Existing download filenames and Git tags retain their original names; the released binaries have not been changed.

Privateer 0.92

Privateer 0.92 expands the stable Rule the Waves 3 save editor with safer colony
transfers, clearer ship-state handling, unrest editing, save reloading, and a
guided first-launch setup.

Major improvements

  • The Colony Manager now shows named map regions instead of raw area numbers.
  • National home regions are identified and locked so they cannot be transferred
    through the Colony Manager.
  • The Transfer Ships screen now displays saved ship statuses, including Active
    Fleet, Reserve, Mothballed, Foreign Service, and Under Construction.
  • Destroyed, sunk, mined, scrapped, retired, and museum ships are omitted from
    the transfer list and rejected by the transfer API.
  • The Economy and Unrest Manager can edit each nation's UnrestLevel alongside
    funds and base resources. These changes are staged and validated together.
  • A Reload button refreshes the currently selected save without opening the
    folder picker again. The selected nation is retained, and Privateer warns
    before discarding unsaved changes.
  • First Run Configuration now collects the Rule the Waves 3 installation folder,
    save-game folder, and backup preferences. Every option remains available later
    through Settings.

Additional refinements

  • Colony, ship-transfer, economy, and main tables retain sortable column headers.
  • Loading, reloading, validating, and saving continue to use responsive progress
    windows for larger campaigns.
  • Economy and Infrastructure menu names now reflect unrest and planned
    fortification management.

Known limitations

  • Economy projections are estimates and still require refinement against the
    game's internal calculations.
  • Relationship editing remains under development. Fortification editing and Ship
    Spawner remain placeholders.
  • Transfers involving aircraft carriers or certain active campaign-division
    relationships remain blocked until their linked records can be handled safely.

Keep a known-good backup and test important edits in a copied save slot.