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Privateer 0.9.3 Beta
Pre-release
Pre-release
Version numbering correction: This release is correctly named Privateer 0.9.3 Beta. The original program displays 0.93 Beta because its version number was formatted incorrectly. This is a numbering mistake, not a different program version. Existing download filenames and Git tags retain their original names; the released binaries have not been changed.
Privateer 0.93 Beta
Privateer 0.93 Beta introduces aircraft-model creation and improves how aircraft
design values are selected for the current campaign. This is a beta release so
the new aircraft workflow can receive broader in-game testing before it becomes
part of the next stable release.
Aircraft Manager
- Create a new aircraft model for any nation from the nation context menu.
- Choose among all supported aircraft roles, including fighters, bombers,
floatplanes, patrol aircraft, jets, and helicopters. - Start with Privateer as the manufacturer or choose a manufacturer already
used by the selected nation. - Set the model's design year automatically from the current campaign year.
- Show only the statistics that apply to the selected aircraft role.
- Prefill editable statistics using year-by-year averages derived from all 1,121
aircraft models observed in Game 6. - When a role has no model in the campaign year, use that role's lowest observed
yearly average for each field as a conservative starting point. - Preserve the source model's unknown internal fields and leave existing air
units and squadrons unchanged.
Safety and validation
- New aircraft models receive a contiguous aircraft slot and an ID allocated
through the campaign's global ID counter. - Aircraft-only saves compare all other loaded campaign files and sections with
their original data before writing. - Existing unrelated ship-design validation findings no longer prevent a valid
aircraft-only edit from being saved. - The complete automated suite passes 91 tests, including aircraft creation in a
fixture that already contains an unrelated missing ship-design reference.
Known limitations
- Aircraft Manager creates aircraft model definitions; it does not create or
modify air units or squadrons. - The Game 6 averages are practical starting values and may not match every
campaign's technology state or the game's internal aircraft generator. - Economy projections are estimates and still require refinement.
- Relationship editing remains under development. Fortification editing and Ship
Spawner remain placeholders.
Keep automatic backups enabled and test important edits in a copied save slot.