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Privateer 0.9.3 Beta

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@github-actions github-actions released this 17 Sep 00:09

Version numbering correction: This release is correctly named Privateer 0.9.3 Beta. The original program displays 0.93 Beta because its version number was formatted incorrectly. This is a numbering mistake, not a different program version. Existing download filenames and Git tags retain their original names; the released binaries have not been changed.

Privateer 0.93 Beta

Privateer 0.93 Beta introduces aircraft-model creation and improves how aircraft
design values are selected for the current campaign. This is a beta release so
the new aircraft workflow can receive broader in-game testing before it becomes
part of the next stable release.

Aircraft Manager

  • Create a new aircraft model for any nation from the nation context menu.
  • Choose among all supported aircraft roles, including fighters, bombers,
    floatplanes, patrol aircraft, jets, and helicopters.
  • Start with Privateer as the manufacturer or choose a manufacturer already
    used by the selected nation.
  • Set the model's design year automatically from the current campaign year.
  • Show only the statistics that apply to the selected aircraft role.
  • Prefill editable statistics using year-by-year averages derived from all 1,121
    aircraft models observed in Game 6.
  • When a role has no model in the campaign year, use that role's lowest observed
    yearly average for each field as a conservative starting point.
  • Preserve the source model's unknown internal fields and leave existing air
    units and squadrons unchanged.

Safety and validation

  • New aircraft models receive a contiguous aircraft slot and an ID allocated
    through the campaign's global ID counter.
  • Aircraft-only saves compare all other loaded campaign files and sections with
    their original data before writing.
  • Existing unrelated ship-design validation findings no longer prevent a valid
    aircraft-only edit from being saved.
  • The complete automated suite passes 91 tests, including aircraft creation in a
    fixture that already contains an unrelated missing ship-design reference.

Known limitations

  • Aircraft Manager creates aircraft model definitions; it does not create or
    modify air units or squadrons.
  • The Game 6 averages are practical starting values and may not match every
    campaign's technology state or the game's internal aircraft generator.
  • Economy projections are estimates and still require refinement.
  • Relationship editing remains under development. Fortification editing and Ship
    Spawner remain placeholders.

Keep automatic backups enabled and test important edits in a copied save slot.