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Privateer 1.0 Beta

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@JakeKen25 JakeKen25 released this 11 Oct 02:39
· 5 commits to develop since this release

Privateer 1.0 Beta

This beta adds cross-save ship copying to Privateer 0.9.10.

  • Ship Spawner offers Copy from another save and Use built-in designs. Built-in designs are not available yet.
  • Browse another campaign, select ships from its nations, and stage copies. Apply accepts the batch; Cancel discards it. Save or Save As writes the destination campaign.
  • Source saves remain unchanged. Copies receive new hull/design identities and use the receiving nation as their builder, including when the source nation does not exist in the destination.
  • Copies retain equipment, crew, history, build year, damage, fleet status and construction progress. They arrive in the receiving nation's home area without commanders or movement orders. Duplicate names get a copy suffix.
  • Fixed a table theme callback error.

Carriers and aircraft-capable ships remain unsupported, as do historical losses, scrapped and museum ships. Copied equipment is not scaled to campaign technology or date. Built-in designs are disabled. Back up your campaign before testing.

The budget calculator remains an estimate with a ±10% monthly-balance planning range; underlying calculations are still under review. Aircraft creation still needs further in-game validation.

The ship-copy workflow has passed targeted automated checks and user testing. This is a prerelease for broader testing; Privateer 0.9.10 remains the latest stable release.

Download Privateer-1.0-Windows-x64.zip, extract the complete folder, and run Privateer.exe. Python is not required. See the Ship Spawner guide.