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Update current support
Add note that ARB_buffer_storage is needed
Update OpenGL support
The Evil Within uses D3D11 apparently
Updated OpenGL (markdown)
Include Ogre3D in supported list
Metro Redux works fine on latest code
Update now that GL 4.5 support should be complete
ARB_direct_state_access should now be supported.
Mesh view and pipeline state view are implemented!
Update 4.5 support requirements - only ARB_dsa and persistent mapped buffers remain
Add a section on platform support
Update a few notes on current support
Update status of different games tested
Update with status for a few more games (working, mostly, yay!)
bgfx issue #208 fixed.
Add Planetary Annihilation
Add Metro Redux
Add evil within - id tech 5 game