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baldurk edited this page Apr 12, 2014
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31 revisions
Anything to do with improving/completing OpenGL support can be tracked on this page (or sub pages linked from here).
Right now the support is only skeletal - a handful of functions are hooked, and they can then be replayed in the UI to display the contents, but that's about it.
I'll be working on this more in the future, but feel free to chip in and tackle things that aren't done yet :).