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Alpha Release 0.9.0
Pre-release
Pre-release
·
11 commits
to master
since this release
Changes from 0.8.0:
This release adds the following:
- Animations can now be created, which can be enqueued into GameObjects.
- Projects can now be loaded/reloaded in code.
- Dear ImGui has also been added to provide a handy debugging window. This can be enabled with the --debug flag and pressing
F3in-game.
Lua Changes:
- Tab size is now a part of TextObject, and is configurable with the
tab_sizeproperty. - Moved the No Program file into its own project folder.
- Created a common folder and moved readonly.lua into it.
- Added a setText() function, to simplify writing text into a GameObject.
- Added a series of functions in common/interactive.lua, to aid in developing input-related GameObjects.
- Added Animation and AnimationFrame to the list of serialisable usertypes.
- Renamed all vector types to be proper-case (e.g. vec4 becomes Vec4, and ivec2 becomes Ivec2).
C++ Changes:
- Added Unicode support.
- Added the option to load different projects through code.
- Added a text input mode, allowing users to type special characters.
- Added clipboard support.
- EventListeners can now be configured to listen to specific GameScenes.
- Added the
object_hoverevent, that triggers when hovering over a GameObject. - Added
min,maxandclampto the GLM vector usertypes. - Added a debug window using Dear ImGui, to display information about game objects, scenes, resources, etc.
- Added borderless support for game scenes.
- Split usertypes into 2 categories, each with their own base class: BaseObject and BaseResource.
- Amended BaseResource-type classes to accept a string name, rather than a filepath.
- Converted Audio and ShaderProgram into a resource-type.
- Renamed CharacterParams to Character.
- Moved GameScene into it's own type, so it can be updated separately from other objects/resources.
- Added Animations as a resource, which the user can add/edit/remove AnimationFrames from.
- Added AnimationStates to GameObjects, allowing users to queue animations into an object.
- Added a master volume that affects all Audio resources.
- Moved more files around to make better sense (this is the last time, I promise).
- Moved TexturePacker into rendering.
- Moved Background, Character, CharacterMap, Timer and Window into usertypes.
- Moved ShaderProgram into usertypes/resources.
- Added more validation and assertions to all usertypes.
- Configured the type names for all usertypes (i.e. instead of term_engine::usertypes::CharacterParams, it is now Character).
Other Changes:
- Added a default font for MacOS builds.
- Amended the CMakeLists file to specify each file being built, rather than relying on glob searches.
- Added new example projects:
- example/menus
- example/multiple_game_scenes
- example/multiple_projects
- example/text_input
- example/unicode