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How to Setup PlayStation

James edited this page Aug 15, 2026 · 1 revision

Upload a build to PlayStation Partners using the PlayStation SDK's publishing tool.

!NOTE: The PlayStation service is marked Experimental. It works, but expect rough edges.

!IMPORTANT: This page only covers the Build Uploader side. Becoming an authorised PlayStation developer, getting the PlayStation SDK, and having a title registered are all handled by Sony under NDA and are outside what this tool does. If you don't already have SDK access, talk to your Sony account manager or start at PlayStation Partners.


Where things get saved

  • Edit->Preferences->Build Uploader->Services->PlayStation holds your SDK path and developer credentials. Saved to your own PC only - everyone on the team installs the SDK to their own location and signs in as themselves.
  • Project Settings->Build Uploader->Services->PlayStation holds title names, IDs and branches. Saved to <YourProjectPath>/BuildUploader/ and safe to commit so your team shares them.

1. Setup Preferences: Edit->Preferences->Build Uploader->Services->PlayStation

  • Turn on Enabled
  • PlayStation SDK Path: press ... and pick the folder you installed the PlayStation SDK into
    • The label turns green once the Build Uploader can read the SDK, red if it can't
    • Show opens the folder so you can check you picked the right one
    • ? opens PlayStation Partners
  • Developer Username: your PlayStation Partners developer username, used to authorise uploads
    • The label is red while this is empty
  • Developer Password: your PlayStation Partners password
    • Optional. Some publishing tool setups use a stored credential file instead, in which case leave this empty

2. Setup Project Settings: Project Settings->Build Uploader->Services->PlayStation

  • Press New to create a Title
    • Name: anything you like. This is just a label so you can pick it in a dropdown later. eg: My Game
    • Title ID: the Sony-issued title identifier. eg: PPSA00000_00 or CUSA00000
    • Content ID: the Sony Content ID for this title. eg: EP9000-CUSA00000_00-0000000000000000
    • Default Branch: which branch new uploads go to unless told otherwise
  • Under Branches press + for each release ring you upload to. eg: internal, qa, submission

The Developer Portal button on this page opens PlayStation Partners so you can look the IDs up.


3. Use it in an Upload Config

  • Go to Window->Build Uploader->Open Window
  • Add a PlayStation destination to your Upload Config
    • Title: the title you made
    • Branch: which release ring this build goes to
    • Description Format: the build description shown in PlayStation Partners

Cleanup option

Back in Preferences there is a Delete authoring files after uploading toggle. Uploads generate authoring command files as they go; leave this on to have them removed when the upload completes, or turn it off if you want to inspect them afterwards.

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