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How to Setup
James Veugelaers edited this page Apr 5, 2025
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5 revisions
- Go to
Edit->Preferences->Build Uploader- Steamworks
- Turn on Enabled
-
Download SteamSDK and extract it to your computer
- Enter the path to the SteamSDK folder
- Enter your Steamworks login details
- Unity Cloud Build (Optional)
- Turn on Enabled
- Enter your Organization
- You use this to log into https://cloud.unity.com/home/login
- Enter your Project ID
- You can find this in the URL of your Unity Cloud Build page eg: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
- Enter the DevOps API Key
- This is found in
DevOps->Settings->API Key
- This is found in
- Steamworks
- Go to
Edit->ProjectSettings->Build Uploader- Press
New - Enter the name of your game
- Enter the AppID of your game. (Found in the URL of your games store page. eg:
1141030) - Press
+to create a new depot for your game- Enter a name for the depot
- Enter the depot ID (Found in the Steamworks website eg:
1141031)
- Add any branches that you need (
noneis also known as default on Steamworks)
- Press
- Go to
Window->Build Uploader- Go to Upload Tab
- Press
Newto create a Build Config - Choose where your build will come from (AKA: Source)
- Choose
Folderif you have already build game or DLC pack you want to upload - Choose
Fileif you have a .zip file you want to upload - Choose
UnityCloudif you want to Upload a build from Unity Cloud
- Choose
- Choose where your build will go (AKA: Destination)
- Choose
Steamworksif you want to upload to Steam- Choose which Game you want to upload it to
- Choose Depot
- Choose Branch
- Choose
Nowhereto test retrieving your Build and modifying it without uploading it anywhere- You can view where the modified build is in the Cache folder go going to
Edit->Preferences->Build Uploader
- You can view where the modified build is in the Cache folder go going to
- Choose
- Optional
- Press
>to see more details about what you're uploading and where from - Under Modifiers, you can make any additional changes
- Press
- Press
Save

