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Sources

James Veugelaers edited this page Apr 27, 2025 · 15 revisions

Sources are a way for you to choose what you want the Build Uploader to upload.

When a BuildTask executes, it will gather all the content from the Sources and copy them to a temporary location. (Unity's persistent data path)

Sources

  • Enabled: When toggled, this source will not be triggered when making a build.
  • Export Path: A sub-path in the cached directory of which this source will be saved to before being modified and uploaded. Leave empty to save to the root folder.

FileSource

Choose a File to upload

  • Path: The path to the file or folder to upload.
  • Path Type: Specify which directory to select the content from.
    • Absolute: Specify the full path of a file or folder.
    • PathToAssets: Specify the path starting from the projects Assets folder.

FolderSource

Choose a Folder to upload

  • Path: The path to the file or folder to upload.
  • Path Type: Specify which directory to select the content from.
    • Absolute: Specify the full path of a file or folder.
    • PathToAssets: Specify the path starting from the projects Assets folder.

URLSource

Specify a url to download content from.

UnityCloudSource

Downloads a zipped build from Unity Cloud

  • Build: Which Build to download.
  • Target: Which Build Target to select a build from off Unity Cloud.

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