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Release v1.0.25

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@github-actions github-actions released this 03 Feb 00:30

Automated release for version 1.0.25.

Changelog:
Merge pull request #32 from JammingDino/detached14

feat(ui): add radial menu for activated skills

Implemented an interactive Radial Skill Screen () that allows players to select and trigger active skills.

Key Features:

  • Activation Logic: Added Trigger Type. Skills with this trigger are automatically collected and displayed on the radial menu.
  • Visuals: Custom procedural rendering for the Donut menu, including dynamic pie slices, hover expansion, and icon scaling.
  • Controls: Bound to 'R' key by default. Menu opens on press, triggers selected skill on release.

feat: implement skill cooldowns and fix editor persistence

Added a comprehensive cooldown system for activated skills and resolved data loss issues in the Developer Editor.

Skill Cooldown System:

  • Data: Added field to Skill JSON schema (defaults to 0 ticks).
  • Logic: Implemented server-side enforcement in to prevent skill abuse. Cooldowns are tracked per-player via and persist through world time.
  • Visuals: Updated with a high-fidelity clock sweep overlay, and a precise countdown timer positioned below the icon.

Developer Editor Fixes:

  • Persistence: Updated to include and fields. These now correctly persist in the local autosave file when closing and reopening the editor.

feat: expand skill library with Pyro tree

New Skill Content:

  • Pyromancer Branch: Added a full linear progression (Pyro I-V) plus the offshoot. Includes lava speed bonuses, fire/wither immunity, and hit-based combustion.
  • Combat & Mobility:
        - : A high-tier active skill providing powerful buffs at the cost of self-immolation.
        - : An active movement ability allowing for directional launches.
  • Survival:
        - : A reactive skill that triggers emergency regeneration when taking damage at low health.