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v5.1.5
5.1.5 - The Workflow Update [Patch 5]
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Changes
New language: Thai
Added rounded corners in dialog progress bar
Display version number in error screen
Updated shading on benchbot (default) Minecraft skin
Automatically sanitize bedrock animation names to prevent white-spaces in export
Fixes
Fixed #3630 error loading bbmodel with animators targeting non-existent elements
Fixed #3634 Knife tool deselection issue
Increased plugin list request timeout and added additional console warning
Fixed #2664 issue with vertex-snapping group pivot
Fixed issues with adding armatures to collection
Fixed Power-of-two rescaling in glTF export when textures are external (#3622 , thanks @Tamicktom )
Fixed #3629 Edit Session issue when syncing texture layers
Fixed #3624 Billboard not updating when recording GIF
Fixed #3625 Scale step keyframes incorrectly load as uniform
Fixed #3619 preview.scale bugs switching between animation projects
Fixed #3170 Animation Controllers don't save or load pre_effect_script
Fixed incorrect handling of multi‑statement molang (#3594 , thanks @InformationKiller )
Fixed dragging groups/elements into a selected group (#3595 , thanks @SahinEmirhan )
Fixed TGA texture loading in skin format and fixed Phantom skin preset (#3597 , thanks @SahinEmirhan )
Fixed translation issue in share model error message
Fixed side effect of mouse wheel keybindings
Fixed #3602 "Move To" does not work from Action Control
Fixed per_group_texture not working with meshes (#3600 , thanks @Buwwet )
Fixed #3550 false molang validation error in effect keyframes
Fixed mesh face highlights not updating when selecting island in UV editor
Fixed undo issue when centering nested groups
Fixed #3574 can no longer reorder animators in timeline
Fixed Linux paths for Aseprite, PixiEditor, Photoshop, and GIMP (#3553 , thanks @TheCastleDev )
Added fallback for mismatch when loading outliner structure data
Fixed #3639 Binding in Elements section does not update when editing binding via dialog
Fixed error when dragging image from UI into Blockbench
Fixed #3558 groups can be added to armatures via null object
Fixed #3581 overflow of checklist dialogs
Fixed UI offset when creating new image project
Fixed #3292 Adjust Curves adds 1/255 in RGB values
Fixed mirror modeling undo issue
Fixed armature bone of different meshes used to highlight weights
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