Final project for CAP3027 Introduction to Computational Media
A Mouse is needed to play this game as intended
WASD - move
Space - jump
LMB (click & hold) - hold an object
Scroll In - bring an object to you
Scroll Out - throw an object away from you
Escape - pause menu
- Player Character
- First-person character controller
- UI for healthbar & enemy counter
- Interactables
- Red objects you can pick up and throw
- Blue pick up objects that explode on impact
- Pink hazard objects you can push into enemies
- Enemies
- Stationary & chasing enemies, with multiple per level
- Enemies ragdoll on hit and stay down
- Levels
- 3 unique levels with different items and mechanics
- Extra demo level for testing
- Interface
- Main menu and level select screen
- Pause menu
- Win and lose screens
- Character models and animations from Adobe Mixamo: https://www.mixamo.com/#/
- Gridbox Prototype Materials from Unity Asset Store: https://assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127


